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The ''' ''Fallout 2'' press pack''' was released to the public on [https://ift.tt/2pQkeQF No Mutants Allowed], procured by [[User:Tagaziel|Tagaziel]] from an undisclosed source. It contains a press release and several shots showing old versions of ''Fallout 2'' locations, given out to the public at the 1998 ECTS.
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The ''' ''Fallout 2'' press pack''' was released to the public on [https://ift.tt/2pQkeQF No Mutants Allowed], procured by [[User:Tagaziel|Tagaziel]] from an undisclosed source. It contains a press release and several shots showing old versions of [[Fallout 2 locations|''Fallout 2'' locations]], given out to the public at the 1998 ECTS.
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==Transcript==
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==Transcript==
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THE SEQUEL TO THE RPG OF THE YEAR, TO BE RELEASED.</center>
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THE SEQUEL TO THE RPG OF THE YEAR, TO BE RELEASED.</center>
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Black Isle Studios, the RPG division of Interplay Productions, today announced the imminent release of the sequel to their award-winning Fallout -A Post Nuclear Adventure, for PC CD-ROM . Set in North California 50 years after the original game, Fallout 2 continues its legacy. The title is due to release worldwide in Winter 1998, and will be available for Windows® 95 and 100% compatibles. This new post apocalyptic adventure will continue to use the critically acclaimed SPECIAL role-playing system recognisable from the original, plus it will include new locations, weapons and characters, as well as the player‘s new ability to race across the wasteland in a modified 50’s style 8-cylinder Chevy.
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[[Black Isle Studios]], the RPG division of Interplay Productions, today announced the imminent release of the sequel to their award-winning [[Fallout -A Post Nuclear Adventure]], for PC CD-ROM . Set in [[North California]] [[Fallout timeline#2241|50 years after the original game]], Fallout 2 continues its legacy. The title is due to release worldwide in Winter 1998, and will be available for Windows® 95 and 100% compatibles. This new post apocalyptic adventure will continue to use the critically acclaimed [[SPECIAL]] role-playing system recognisable from the original, plus it will include new locations, weapons and characters, as well as the player‘s new ability to race across the wasteland in a [[Highwayman|modified 50’s style 8-cylinder]] [[Chevy]].
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“Much of the core team that created Fallout are developing Fallout 2 and we’ve also added David “Zeb“ Cook, creator of the AD&D 2nd Edition Rules, who will be designing a number of areas,“ stated division director, Feargus Urquhart. “Our plan for Fallout 2, is to build on the unique world that made Fallout a success while introducing new elements into the environment as well as new twists and turns to the story.“
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“Much of the core team that created Fallout are developing [[Fallout 2]] and we’ve also added [[David Cook|David “Zeb“ Cook]], creator of the AD&D 2nd Edition Rules, who will be designing a number of areas,“ stated division director, [[Feargus Urquhart]]. “Our plan for Fallout 2, is to build on the unique world that made Fallout a success while introducing new elements into the environment as well as new twists and turns to the story.“
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In the sequel, the player is a descendent of the main character featured in the original Fallout. The game originates with the player accepting a quest to find his ancestor’s vault and to obtain a [[Garden of Eden Creation Kit]] (G.E.C.K.). By accepting the mission, the player will adventure to new locations such as ‘[[New Reno]]’, the home of organized crime and big casinos; [[Vault City]], a new modern town; and the ruins of [[San Francisco]]. As Fallout 2 progresses the player will have the ability to find and use a car which will reduce travel time from area to area, allowing him to visit more locations, interact with new NPC’s (non player characters), discover advanced weaponry and move closer to the goal – finding the vault and acquiring the G.E.C.K.
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In the sequel, [[Character#Player character|the player]] is [[Chosen One|a descendent]] of [[Vault Dweller|the main character featured in the original]] Fallout. The game originates with the player accepting a quest to find [[Vault 13|his ancestor’s]] [[vault]] and to obtain a [[Garden of Eden Creation Kit]] (G.E.C.K.). By accepting the mission, the player will adventure to new locations such as ‘[[New Reno]]’, the home of organized crime and big casinos; [[Vault City]], a new modern town; and the ruins of [[San Francisco]]. As Fallout 2 progresses the player will have the ability to find and use [[Vehicle|a car]] which will reduce travel time from area to area, allowing him to visit more locations, interact with new NPC’s (non player characters), discover advanced [[weapon]]ry and move closer to the goal – finding the vault and acquiring the G.E.C.K.
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“In developing Fallout 2, we reviewed the feedback we received on the Fallout website and asked the team what new ideas they wanted to implement,“ stated Urquhart, “The emerging sequel will have the same nostalgic retro ‘feel’ as Fallout, but will give the gamer a completely new experience.“
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“In developing Fallout 2, we reviewed the feedback we received on the Fallout website and asked the team what new ideas they wanted to implement,“ stated Urquhart, “The emerging sequel will have the same nostalgic retro ‘feel’ as Fallout, but will give the gamer a completely new experience.“
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Other improved features of Fallout 2 include better combat AI. This allows the player more accurate control over the actions of his party members while engaged in combat. A variety of weapons will also be offered that can be upgraded to have multiple functions. For example, strap a grenade launcher to the bottom of an M63 automatic rifle, and the player can riddle the enemy with bullets or melt them with a plasma grenade. Don’t like the death-dealing toys of destruction that we give you? Then build your own combinations – let’s see, is that new laser sight going to look better on your Springer rifle, or would It help you to clean the streets with your drum-fed auto shotgun? Then again maybe a bigger magazine is the way to go…..
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Other improved features of Fallout 2 include better [[combat]] AI. This allows the player more accurate control over the actions of his [[Companions|party members]] while engaged in combat. A variety of weapons will also be offered that can be upgraded to have multiple functions. For example, strap a [[grenade launcher]] to the bottom of an [[M63 automatic rifle]], and the player can riddle the enemy with [[Ammunition|bullets]] or melt them with a [[plasma grenade]]. Don’t like the death-dealing toys of destruction that we give you? Then build your own combinations – let’s see, is that new laser sight going to look better on your [[Sniper rifle|Springer rifle]], or would It help you to clean the streets with your [[Combat shotgun|drum-fed auto shotgun]]? Then again maybe a bigger magazine is the way to go…..
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Enemies are also bigger, smarter and nastier – with more mutants, droids, ghouls and flesh-eating, spore-implanting, carnivorous plants than ever before. We’ve also given you a few pals who are just as ugly. You didn’t think you were the only bad-ass in this town did you? For the human touch you can now fall in love, get married…and then pimp your spouse for a little extra chump-change. Hey, it’s a dark and dangerous world out there!
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Enemies are also bigger, smarter and nastier – with more [[Mutations and their causes|mutants]], [[droid]]s, [[ghoul]]s and [[Spore plant|flesh-eating, spore-implanting, carnivorous plants]] than ever before. We’ve also given you a few pals who are just as ugly. You didn’t think you were the only bad-ass in this town did you? For the [[human]] touch you can now fall in love, get married…and then [[Prostitution|pimp your spouse]] for a little extra [[Currency|chump-change]]. Hey, it’s a dark and dangerous world out there!
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Tough choices and even tougher consequences also mark a step up from the original. Imagine the scenario: the ghouls need their atomic power-plant to survive, but the waste from the plant is poisoning a community down-stream. Sometimes you have to pick one side to win and the other side to - guess what? - lose. Your choices, no matter how small, affect the world you live in, and not all of your choices have a fairy tale ending… Finally, gamers will also be able to take advantage of all the new features at their own pace; there is no time limit in Fallout 2.
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Tough choices and even tougher consequences also mark a step up from the original. Imagine the scenario: [[Gecko (town)|the ghouls]] need [[Poseidon Oil Reactor № 5|their atomic power-plant]] to survive, but [[Radiation|the waste]] from the plant is poisoning a community down-stream. Sometimes you have to pick one side to win and the other side to - guess what? - lose. Your choices, no matter how small, affect the world you live in, and not all of your choices have a fairy tale ending… Finally, gamers will also be able to take advantage of all the new features at their own pace; there is no time limit in Fallout 2.
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Black Isle Studios, a division of Interplay Productions is a developer of role-playing entertainment software for personal computers and leading console game platforms. Upcoming Black Isle releases include Fallout 2, Baldur’s Gate, Stonekeep 2, and other products using the AD&D™ licensed worlds of Forgotten Realms® and Planescape®. More comprehensive information on Black Isle Studios and its products is available through its worldwide web site at https://ift.tt/1tbIl8w.
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Black Isle Studios, a division of [[Interplay Productions]] is a developer of role-playing entertainment software for personal computers and leading console game platforms. Upcoming Black Isle releases include Fallout 2, Baldur’s Gate, Stonekeep 2, and other products using the AD&D™ licensed worlds of Forgotten Realms® and Planescape®. More comprehensive information on Black Isle Studios and its products is available through its worldwide web site at https://ift.tt/1tbIl8w.
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}}
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}}
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==Gallery==
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==Gallery==
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