VR has a reputation for making players eject their half-digested breakfast over the walls. For that reason, it is easy to be perplexed by Bethesda’s decision to turn 2016’s lightning-paced Doom into a VR game. But as I roll a grenade into a crowd of Imps, fire buckshot into a Hell Knight, and then teleport into a Revenant to reduce it to a shower of viscera, I realise exactly why developers id Software would want to make this. It is the ultimate rampage power fantasy.
Well, until you try to move that is.
Explore a whole new dimension in the best VR games.
Movement in virtual reality is not a problem exclusive to Doom. Every team making titles on the platform that are meant to replicate more traditional videogame experiences are attempting to solve the same problem. The solution in Doom VFR is a combination of systems you have seen before - holding the Vive’s trackpad slows time to a crawl and places a marker in the world, to which you will be teleported when releasing the button.
from PCGamesN http://ift.tt/2C6EhPe
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