← Older revision | Revision as of 16:38, 12 December 2017 | ||
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
|image =Centaur.png
|
|image =Centaur.png
|
||
|variants =Floater<br />Floater budding<br />Floater evolved
|
|variants =Floater<br />Floater budding<br />Floater evolved
|
||
− |
}}
|
+ |
}}
|
+ | |||
+ |
'''Floater'''s were [[Fallout: New Vegas creatures|creature]]s considered for inclusion in ''[[Fallout: New Vegas]]''. Although placeholder creatures were created using [[Centaur (Fallout: New Vegas)|centaur]] assets, they were ultimately scrapped as too expensive: Due to their unique appearance, they would require an unique animation rig that would divert the animation team's precious time and attention from the rest of the game.<ref>[http://ift.tt/2BE2u2v Frog Helms Fan Club]: "''I think Floaters are cool critters in the Fallout universe, but, like Centaurs, they have really weird bodies that require unique animation rigs. From an animation perspective, limbless flying things tend to be really cheap (usually), human-like bipeds are cheap, quadrupeds aren’t too bad. Once you start getting into creatures with multiple heads, snake bodies, tentacles, etc., they get really expensive.
|
||
+ |
<br/>''IIRC, we talked about having Floaters but we just didn’t have the animation time for them.''"</ref>
|
||
− |
|
+ |
==Statistics==
|
− |
|
+ |
;These are statistics for the placeholder creatures and would likely differ, were the floaters implemented.
|
− |
==
|
||
− |
|
||
− |
|
||
− |
|
||
− |
|
||
− |
|
||
− |
|
||
− |
|
||
− |
|
||
===Floater===
|
===Floater===
|
||
Line 74: | Line 68: | ||
}}
|
}}
|
||
− |
|
+ | |
[[Category:Fallout: New Vegas cut creatures]]
|
[[Category:Fallout: New Vegas cut creatures]]
|
from The Vault - Fallout Wiki - Recent changes [en] http://ift.tt/2BaVBV9
No comments:
Post a Comment