It is hard to think of a time when mentions of Overwatch were not plagued with comparisons to Team Fortress 2. Yet, right from the game’s launch, Blizzard carved their own space into the team-shooter genre, far removed from the decade-old mercenary madness of TF2.
That’s no surprise given that Overwatch represents what Blizzard does best: making friendly, long-lasting games stamped with their trademark attention to detail. Still, despite that huge audience, and the intimacy you can build with its cartoonish personalities, Overwatch lacks something Team Fortress 2 never has: a certain communal feel. Why is that?
Not only does Overwatch need more social spaces, it could do with a better horde mode.
Overwatch is a game consumed in bite-sized chunks - hit play, run a few rounds, then move onto the next match. In between the action, the server browsing of older online shooters is replaced with matchmaking queues. While I doubt anyone laments having to manually hunt a huge list of servers for a good game, the rapid pace of moving from one match to another in Overwatch makes interactions with other players brief, fleeting - often little more than berating cries in chat.
from PCGamesN http://ift.tt/2kdR3XR
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