Fallout 4 settlements list


Fallout 4 Settlements List and Guide


Its graphical user interface is often overly opaque, and also at instances Fallout 4 has a number of the exact technical dilemmas since Bethesda's prior matches, from unusual AI quirks to performance hitches and genuine hard locks of the computer software. It unforgiving. And even though a next-gen visual overhaul, its human personalities look a small terrifying. I am not nearly as large a fan of the Diamond City radio DJ since I had been of Three Dog at Fall-out 3. While this can be lifted directly from previous Fallout matches, fall-out 4 is considerably compact within the way in which that the player character's talents are all managed. Each SPECIAL skill H-AS 10 capacities also each talent needs a rank in the skill. When you level up, you have a single purpose, which you may use to unlock an skill, or to increase your entire SPECIALs. Granted, the change was scary -- accessible bonuses and abilities are shown on a poster, list every perk available. Competency must not be considered a bullet tip to get a game's store web page, however, it was obscure to really enjoy the gunplay in fall-out 4 soon after trudging through the controls in literally every other game Bethesda was left. Functional used to be the watchword, plus it's been replaced by something that can actually be fun. Clearly, skill shots aren't always possible, and weapons have stats that influence precision, their effectiveness, recoil and the like -- particularly today that you may alter just about every object of equipment.

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In spite of that shift, Fallout 4 feels familiar outside at the Commonwealth, fall out's alternate history catchall merging of those brand new England states that nearly all reluctantly includes Massachusetts and Boston. Except that fall out 4's shooting and movement allow it to feel like a more practical, qualified shooter now. Like every fall out game, fall-out 4 places you in the sneakers of a fish from water, then thrown into the wasteland remains of the nuclear post-apocalypse. A few taxpayers could find shelter over the Vaults large, gigantic , hyper-advanced underground cities designed to hold out against the end of the world ahead of the dinosaurs fell. You act as finds himself separated from his loved ones and hauled 200 decades into the long term.









Saturday 2 December 2017

Talon Company

Reverted edits by 47.205.0.238 (talk) to last revision by Ant2242

← Older revision Revision as of 18:54, 2 December 2017
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==Background==
 
==Background==
Little is known of their history. In [[Fallout timeline#2277|2277]], they are working for an unknown third party, with simple orders - keep the Capital Wasteland a lawless, disorganized place.<ref>[[Fallout 3 Official Game Guide]] Game of the Year Edition p.41: ''"'''Talon Company Mercenaries'''''<br/>''The Talon Company is the largest of the mercenary groups in the Wasteland. They can be found almost anywhere. They put cash and loot ahead of almost anything, and will attack most groups on sight in the hopes of taking their stuff. Currently an unknown benefactor has hired the Talon Company to hunt down do-gooders. The reasons for this are unknown, but the effect is to keep the Wasteland a lawless place where the guys with the biggest guns make the rules. The Talon Company frequently has the biggest guns."''<br/>([[Fallout 3 Official Game Guide faction profiles]])</ref> They have a particularly nasty record, which includes slaughtering an entire settlement (complete with children) between 2275 and 2276.<ref>The [[Lone Wanderer]]: ''"Well, wouldn't you kill if that was part of your contract?"''<br/>[[Reilly]]: ''"Look, those fucks went into a settlement a year or two ago and killed everyone. Women, children... everyone. That's the sort of crap Talon Company does. All they care about is getting paid. Reilly's Rangers operate on a set of morals. We're here to help people, not as professional assassins."''<br/>([[Reilly's dialogue]])</ref> As a mercenary army, the Talons have absolutely no reservations about their targets. A job is a job: in exchange for the right sum of [[Currency|money]], they are ready to kill anyone without giving it a second thought, which includes raiding and killing entire villages.<ref>The [[Lone Wanderer]]: ''"What's the deal with Talon Company?"''<br/>[[Reilly]]: ''"Let me give you a word of advice. Stay away from them, they give mercs a bad name. They have no morals, no remorse and wouldn't hesitate to put a bullet through a defenseless man's head if it meant a job. They've been pretty active lately around the old Capital Building ruins. I'd recommend giving that area a wide berth."''<br/>([[Reilly's dialogue]])</ref><ref>The [[Lone Wanderer]]: ''"Well, wouldn't you kill if that was part of your contract?"''<br/>[[Reilly]]: ''"Look, those fucks went into a settlement a year or two ago and killed everyone. Women, children... everyone. That's the sort of crap Talon Company does. All they care about is getting paid. Reilly's Rangers operate on a set of morals. We're here to help people, not as professional assassins."''<br/>([[Reilly's dialogue]])</ref><ref>[[Galaxy News Radio (radio)#News and drama|Galaxy News Radio]]: ''"I've been getting more and more reports of these mercenary maniacs from Talon Company, especially in the downtown D.C. area. If you see these hombres, steer clear. Whatever you have, they want, and they're not really into asking politely. Word is, these guys take all the contracts the other mercs won't. In short there's nothing they won't do. So be careful out there."''<br/>([[Three Dog's dialogue]])</ref> They can be hired by anyone who has the caps.<ref>[[SatCom array NW-05a terminal entries#Log Entry #001|Terminal, Log Entry #001]]</ref>
+
Little is known of their history. In [[Fallout timeline#2277|2277]], they are working for an unknown third party, with simple orders - keep the Capital Wasteland a lawless, disorganized place.<ref>[[Fallout 3 Official Game Guide]] Game of the Year Edition p.41: ''"'''Talon Company Mercenaries'''''<br/>''The Talon Company is the largest of the mercenary groups in the Wasteland. They can be found almost anywhere. They put cash and loot ahead of almost anything, and will attack most groups on sight in the hopes of taking their stuff. Currently an unknown benefactor has hired the Talon Company to hunt down do-gooders. The reasons for this are unknown, but the effect is to keep the Wasteland a lawless place where the guys with the biggest guns make the rules. The Talon Company frequently has the biggest guns."''<br/>([[Fallout 3 Official Game Guide faction profiles]])</ref> They have a particularly nasty record, which includes slaughtering an entire settlement (complete with women and children) between 2275 and 2276.<ref>The [[Lone Wanderer]]: ''"Well, wouldn't you kill if that was part of your contract?"''<br/>[[Reilly]]: ''"Look, those fucks went into a settlement a year or two ago and killed everyone. Women, children... everyone. That's the sort of crap Talon Company does. All they care about is getting paid. Reilly's Rangers operate on a set of morals. We're here to help people, not as professional assassins."''<br/>([[Reilly's dialogue]])</ref> As a mercenary army, the Talons have absolutely no reservations about their targets. A job is a job: in exchange for the right sum of [[Currency|money]], they are ready to kill anyone without giving it a second thought, which includes raiding and killing entire villages.<ref>The [[Lone Wanderer]]: ''"What's the deal with Talon Company?"''<br/>[[Reilly]]: ''"Let me give you a word of advice. Stay away from them, they give mercs a bad name. They have no morals, no remorse and wouldn't hesitate to put a bullet through a defenseless man's head if it meant a job. They've been pretty active lately around the old Capital Building ruins. I'd recommend giving that area a wide berth."''<br/>([[Reilly's dialogue]])</ref><ref>The [[Lone Wanderer]]: ''"Well, wouldn't you kill if that was part of your contract?"''<br/>[[Reilly]]: ''"Look, those fucks went into a settlement a year or two ago and killed everyone. Women, children... everyone. That's the sort of crap Talon Company does. All they care about is getting paid. Reilly's Rangers operate on a set of morals. We're here to help people, not as professional assassins."''<br/>([[Reilly's dialogue]])</ref><ref>[[Galaxy News Radio (radio)#News and drama|Galaxy News Radio]]: ''"I've been getting more and more reports of these mercenary maniacs from Talon Company, especially in the downtown D.C. area. If you see these hombres, steer clear. Whatever you have, they want, and they're not really into asking politely. Word is, these guys take all the contracts the other mercs won't. In short there's nothing they won't do. So be careful out there."''<br/>([[Three Dog's dialogue]])</ref> They can be hired by anyone who has the caps.<ref>[[SatCom array NW-05a terminal entries#Log Entry #001|Terminal, Log Entry #001]]</ref>
   
 
==Organization==
 
==Organization==


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