Fallout 4 settlements list


Fallout 4 Settlements List and Guide


Its graphical user interface is often overly opaque, and also at instances Fallout 4 has a number of the exact technical dilemmas since Bethesda's prior matches, from unusual AI quirks to performance hitches and genuine hard locks of the computer software. It unforgiving. And even though a next-gen visual overhaul, its human personalities look a small terrifying. I am not nearly as large a fan of the Diamond City radio DJ since I had been of Three Dog at Fall-out 3. While this can be lifted directly from previous Fallout matches, fall-out 4 is considerably compact within the way in which that the player character's talents are all managed. Each SPECIAL skill H-AS 10 capacities also each talent needs a rank in the skill. When you level up, you have a single purpose, which you may use to unlock an skill, or to increase your entire SPECIALs. Granted, the change was scary -- accessible bonuses and abilities are shown on a poster, list every perk available. Competency must not be considered a bullet tip to get a game's store web page, however, it was obscure to really enjoy the gunplay in fall-out 4 soon after trudging through the controls in literally every other game Bethesda was left. Functional used to be the watchword, plus it's been replaced by something that can actually be fun. Clearly, skill shots aren't always possible, and weapons have stats that influence precision, their effectiveness, recoil and the like -- particularly today that you may alter just about every object of equipment.

Wrote by https://sites.google.com/site/progamesblog2020/



In spite of that shift, Fallout 4 feels familiar outside at the Commonwealth, fall out's alternate history catchall merging of those brand new England states that nearly all reluctantly includes Massachusetts and Boston. Except that fall out 4's shooting and movement allow it to feel like a more practical, qualified shooter now. Like every fall out game, fall-out 4 places you in the sneakers of a fish from water, then thrown into the wasteland remains of the nuclear post-apocalypse. A few taxpayers could find shelter over the Vaults large, gigantic , hyper-advanced underground cities designed to hold out against the end of the world ahead of the dinosaurs fell. You act as finds himself separated from his loved ones and hauled 200 decades into the long term.









Tuesday, 2 January 2018

Capital Wasteland communities

List of communities

← Older revision Revision as of 13:24, 2 January 2018
(One intermediate revision by the same user not shown)
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! width="20%"|Type
 
! width="20%"|Type
 
! Overview
 
! Overview
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!2287 changes
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|-
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![[Andale]]
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|Settlement
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| Small community of cannibals living in a restored housing estate. Population: 7.<ref name=":0" />
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|
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|-
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![[Arefu]]
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|Town
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| Farming town established on a derelict section of the pre-War superhighways. Economy focuses on [[brahmin]] husbandry.<ref name=":0" />
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|
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|-
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![[Big Town]]
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|Town
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| Beleaguered community of refugees from [[Little Lamplight]], set up in a fortified suburban district.<ref name=":0" />
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|
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|-
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![[Canterbury Commons]]
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|Town
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| Merchant hub for the Capital Wastes, providing shelter and provisions for traders passing through the town.<ref name=":0" />
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|
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|-
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![[Citadel]]
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|Fortress
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|Fortified chapter headquarters of the [[Lyons' Brotherhood of Steel]], housing the [[Liberty Prime]] hangar. <ref name=":0" />
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|Headquarters of the [[Brotherhood of Steel (Eastern division)|Brotherhood of Steel]] under Elder [[Arthur Maxson]] and nucleus of their operations.<ref name=":0" />
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|-
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![[Evergreen Mills]]
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|Town
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|Raider town established in the ruins of an abandoned factory, providing the Capital Wasteland raider tribes with a safe hub of operations and neutral ground.<ref name=":0" />
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|
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|-
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![[Girdershade]]
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|Outpost
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|Small outpost providing housing for two scavengers. Includes a Nuka-Cola museum.<ref name=":0" />
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|
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|-
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![[Little Lamplight]]
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|Town
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|Underground community of children, largely self-sufficient.<ref name=":0" />
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|
 
|-
 
|-
 
![[Megaton]]
 
![[Megaton]]
 
|Town
 
|Town
|A fortified, anarchic town in the hear of north-western Capital Wasteland. Despite the lack of a distinct leadership, its strategic location and fortifications helped it emerge as a major caravan stop in the wasteland.<ref>See article for references.</ref>
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|Fortified, anarchic town in the hear of north-western Capital Wasteland. Despite the lack of a distinct leadership, its strategic location and fortifications helped it emerge as a major caravan stop in the wasteland.<ref name=":0">See article for references.</ref>
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|
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|-
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![[Meresti station]]
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|Settlement
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|Commune of cannibals established in an isolated metro station, reliant on raiding [[Arefu]] brahmin herds and scavenging.<ref name=":0" />
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|
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|-
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![[Oasis]]
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|Settlement
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|Isolationist community of [[Harold]] worshipers with an independent agriculture.<ref name=":0" />
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|
 
|-
 
|-
![[Rivet City]]
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![[Paradise Falls]]
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|Town
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|Large town established by slavers operating on the frontier, under [[Eulogy Jones]].<ref name=":0" />
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|
 
|-
 
|-
![[Republic of Dave]]
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![[Ranger compound]]
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+
|Fortress
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|Headquarters of [[Reilly's Rangers]], established in a fortified basement in downtown D.C.<ref name=":0" />
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|
 
|-
 
|-
![[Big Town]]
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![[Raven Rock]]
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|Fortress
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|Headquarters of the [[Enclave]] remnants operating in the [[Capital Wasteland]].<ref name=":0" />
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|Destroyed by [[Lyons' Brotherhood of Steel]].
 
|-
 
|-
![[Canterbury Commons]]
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![[Republic of Dave]]
|  
+
|Settlement
|  
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| Small, self-sufficient farming community on the frontier of the Capital Wasteland, governed by a self-styled President.<ref name=":0" />
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|
 
|-
 
|-
![[Andale]]
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![[Rivet City]]
|  
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|City
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| Scientifically-advanced community set up in 2237 within a derelict aircraft carrier beached at the Washington Naval Yard. By 2277 it was the sole supplier of edible foodstuffs in the contaminated Capital Wastes, exchanging them for technology and scientific salvage.<ref name=":0" />
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|City traded one of the aircraft's fusion power plants to the Brotherhood, to power the [[Prydwen]].
 
|-
 
|-
 
![[Underworld]]
 
![[Underworld]]
|  
+
|Town
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+
|Self-sufficient community of [[ghoul]]<nowiki/>s set up in the abandoned [[Museum of History]], reliant on scavenging to survive.<ref name=":0" />
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|
 
|-
 
|-
![[Girdershade]]
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![[Temple of the Union]]
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|Settlement
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|Temporary settlement established by runaway slaves.<ref name=":0" />
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|
 
|-
 
|-
![[Arefu]]
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![[Tenpenny Tower]]
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|Settlement
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|Community of elitist retirees, who purchased accommodations at the Tower from [[Allistair Tenpenny]]. No economy to speak of.<ref name=":0" />
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|
 
|-
 
|-
![[Meresti station]]
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![[Vault 101]]
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|[[Vault]]
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|Sealed, isolationist Vault rapidly approaching population collapse due to genetic scarcity.<ref name=":0" />
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|
 
|}
 
|}
   
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!Overview
 
!Overview
 
!Cause of abandonment
 
!Cause of abandonment
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|-
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![[Grayditch]]
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|Settlement
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|One of many unprotected villages set up in the ruins of a pre-War town.
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|Destroyed by mutated ants unleashed by [[Weston Lesko]].
 
|-
 
|-
 
![[Minefield]]
 
![[Minefield]]
|Village
+
|Settlement
 
| One of many unprotected villages set up in the ruins of a pre-War town.
 
| One of many unprotected villages set up in the ruins of a pre-War town.
 
| Sacked by [[Paradise Falls]] slavers, population either killed or sold into slavery.<ref>See article for references.</ref>
 
| Sacked by [[Paradise Falls]] slavers, population either killed or sold into slavery.<ref>See article for references.</ref>
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|-
 
|-
 
![[Hilltop farm ruins]]
 
![[Hilltop farm ruins]]
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|Settlement
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| A derelict farm established shortly after the [[Great War]].
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|Abandoned.
 
|-
 
|-
 
![[Wasteland gypsy village]]
 
![[Wasteland gypsy village]]
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|Settlement
 
|  
 
|  
|  
+
|
 
|}
 
|}
   


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