If you picked up an Nvidia graphics card circa 2003, you might have spotted a game called Abducted among the screenshots on the back of the box - a science-fiction adventure about escaping extraterrestrial custody. What you could not know is that shortly afterwards, and long before its release, the startup studio behind Abducted went out of business.
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By that time, project lead Richard Cowgill had already drawn up Abducted’s design - a combination of environmental manipulation, dimension-hopping, and long conversations with a device on your arm - and grown quite attached to it. Now, only a decade and a half later, he has been able to bring his ideas to fruition in Unreal Engine 4. That is what you call patience.
from PCGamesN http://ift.tt/2CzQgWj
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