The head is an owl’s. There’s no question about that - the Shrike, one of Dauntless’ behemoths, has those unmistakable concave facial features as if carved into the trunk of a tree. The beak is short and sharp, and its eyes give off a steady yellow glow, seeming to reflect the light from an unseen car beam. In the trailer for Dauntless’s open beta, I’ve seen the Shrike cock its head in sudden jolts, the way birds do.
Here on the ground, though, the monster appears more mammalian, burly and bearlike. Partly that’s because me and a fellow Slayer have literally knocked the feathers off the poor creature. To begin with, the Shrike looked the way they draw dinosaurs now, covered in plumage. Now it’s covered in cuts instead. As it stomps about the map, shoulders heaving, I notice a deep gash on its right leg. It’s hard not to feel guilty as the beast weakens with each blow, switching to more pitiable animation routines. Maybe crafting a new Shrike Helm will make me feel better. Or a Shrikesaber.
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This is the core loop of Dauntless, the monster-hunting game that is threatening to be absolutely massive on PC. You and three friends set out into the wilderness of the Shattered Isles - a floating, magic-infused archipelago in the sky - to locate a large beastie. Once found, you’ll dodge its advances and pull off melee combos to bring it down. And then you’ll upgrade your gear to do it again.
This is all done to protect the hub town of Ramsgate from a new and terrifying wave of behemoths - although, frankly, I don’t think the locals would want all the beasts gone, since the sale of monster-killing tools is the cornerstone of their economy.
from PCGamesN https://ift.tt/2slS2q7
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