Blizzard have released a patch to the Public Test Realm (PTR) that focuses on improving the man who punches like a steaming train: Doomfist. Many of these changes, like making his attacks break breakables again, should make him a more satisfying character to play, but there’s also a push to make the effects of his actions more predictable.
Overwatch’s principle designer, Geoff Goodman, explains in a blog post that the patch improves wall slamming, saying that “The wall slamming logic has also been simplified so players should find that a 45 degree impact angle is the cutoff between the target being slammed into the wall, or sliding off.” This simplification makes it much easier to understand the repercussions of your moves.
from PCGamesN http://ift.tt/2j4jP9D
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