This is The Gunsmiths, a PCGamesN series about videogames’ favourite interaction: shooting people directly in the face. There is no shortage of great games where gunplay is the main draw, so we wanted to dig down into these games’ inner workings, breaking them apart at a tool bench, and seeing the components spread out across its surface. For our third in the series, it’s the retro gibs of Turok 2.
Turok 2 was born from a singular vision: to make the most impressive videogame weapons for the time. Instead of a knife, Turok wields a dagger-strapped knuckleduster called the WarBlade. A knife clearly just wasn’t enough. Ordinary guns wouldn’t do, either. Though the game does have a range of traditional firearms, it also features weapons such as the Razor Wind - a circular, bladed boomerang that gibs enemies with every throw - and the Cerebral Bore, a homing drill that burrows into an enemy’s head, eventually popping it in a fountain of claret.
Read: The Gunsmiths part two - Sniper Elite 4.
Both of those weapons were inspired by Krull and Phantasm, movies that David Dienstbier, project lead and lead designer, had grown up with. The tech at the time was cutting-edge - the Nintendo 64 allowed the team to do things that had never been seen before. This meant they could really push what these weapons could do, both visually and mechanically.
from PCGamesN http://ift.tt/2AJjJ1Q
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