I have never been to war so I can't tell you what it is like. But I think I can speculate on what it is not like. I doubt death and destruction always happen for a reason in war, especially not dramatically convenient ones. I doubt wars end, either for nations or individuals, on a neat resolution. And I doubt the events of wars are easy to follow and satisfyingly concluded. I doubt war is coherent.
This is a problem that Call of Duty: WWII, and games (as well as films) similar to it consistently face: as soon as you turn war into entertainment you also have to give it a structured and comprehensible narrative. It is probably this process that causes the loss of the chaos and meaninglessness that characterises real-world conflict.
Want our full opinion of Call of Duty: WWII? Read our review right here.
Of this conundrum, COD: WWII's campaign is a heightened, almost luminous example. Its characters and scenarios are simple to understand, its objectives straightforward, every one of its plot elements either poetically or unobtrusively concluded.
from PCGamesN http://ift.tt/2Aj2UKj
No comments:
Post a Comment