There are too many PC games. Too many for us to play, too many for the vast majority of developers to be able to compete even on a small scale. Too many, even, for us to take in as they drift past on Steam’s inexorable current of new releases.
Related: what can XCOM learn from Mario + Rabbids: Kingdom Battle?
How did we get here? Valve knocked a hole in the dam back in 2012 with the launch of Steam Greenlight, the community curation system that allowed anybody to become a publisher on the platform - distributor relationship or no. By the end of 2016, over a third of Steam’s entire catalogue was made up of games less than 12 months old.
from PCGamesN http://ift.tt/2l0uOBX
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