Fallout 4 settlements list


Fallout 4 Settlements List and Guide


Its graphical user interface is often overly opaque, and also at instances Fallout 4 has a number of the exact technical dilemmas since Bethesda's prior matches, from unusual AI quirks to performance hitches and genuine hard locks of the computer software. It unforgiving. And even though a next-gen visual overhaul, its human personalities look a small terrifying. I am not nearly as large a fan of the Diamond City radio DJ since I had been of Three Dog at Fall-out 3. While this can be lifted directly from previous Fallout matches, fall-out 4 is considerably compact within the way in which that the player character's talents are all managed. Each SPECIAL skill H-AS 10 capacities also each talent needs a rank in the skill. When you level up, you have a single purpose, which you may use to unlock an skill, or to increase your entire SPECIALs. Granted, the change was scary -- accessible bonuses and abilities are shown on a poster, list every perk available. Competency must not be considered a bullet tip to get a game's store web page, however, it was obscure to really enjoy the gunplay in fall-out 4 soon after trudging through the controls in literally every other game Bethesda was left. Functional used to be the watchword, plus it's been replaced by something that can actually be fun. Clearly, skill shots aren't always possible, and weapons have stats that influence precision, their effectiveness, recoil and the like -- particularly today that you may alter just about every object of equipment.

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In spite of that shift, Fallout 4 feels familiar outside at the Commonwealth, fall out's alternate history catchall merging of those brand new England states that nearly all reluctantly includes Massachusetts and Boston. Except that fall out 4's shooting and movement allow it to feel like a more practical, qualified shooter now. Like every fall out game, fall-out 4 places you in the sneakers of a fish from water, then thrown into the wasteland remains of the nuclear post-apocalypse. A few taxpayers could find shelter over the Vaults large, gigantic , hyper-advanced underground cities designed to hold out against the end of the world ahead of the dinosaurs fell. You act as finds himself separated from his loved ones and hauled 200 decades into the long term.









Saturday 17 February 2018

Category:Audio needed (Fallout: New Vegas)

Archimedes I removed from category

← Older revision Revision as of 20:39, 16 February 2018
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[[File:22380_20180216210252_1.png|right|300px|thumb|Archimedes I in action]]
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'''Archimedes I''' is a land-based directed energy weapon created by [[Poseidon Energy]] at [[Helios One]], appearing in ''[[Fallout: New Vegas]]''. It is the predecessor of the space-based [[Archimedes II]].
   
'''Archimedes I''' is a solar protection system for [[Helios One]] built by [[Poseidon Energy]] in ''[[Fallout: New Vegas]]''.
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==Background==
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Established before the [[Great War]] as a next generation solar power plant, hailed as the ''Dawn of a Golden Age'', [[Helios One]] was more than just a renewable source of energy. It doubled as a research and development facility for the [[U.S. Army]]'s top secret energy weapons: Archimedes I and [[Archimedes II]]. The military side of affairs was handled by Brigadier General [[Scott Lowe]], who oversaw the testing of the weapon on site.<ref>[[Helios One terminals#Upcoming Visit|Helios One terminals; Terminal, Terminal 1, and Terminal 2, Upcoming Visit]]</ref>
   
==Characteristics==
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Tests of the weapons conducted on February 16, 2077, were less than pleasing: While both weapons proved functional and successful, several minor systems were overloaded despite all precautions taken, and the entire plant shut down for two and a half minutes. Nearby facilities also experienced system-frying power fluctuations at the time of the test, notably the [[Black Mountain]] communications array and the military bunkers at [[Hidden Valley]]. The team decided to focus on minimizing collateral damage and reducing downtime under the oversight of Brigadier General [[Scott Lowe]], but further development was precluded by the [[Great War]].<ref>[[Helios One terminals#ARCHIMEDES Testing|Helios One terminals; Terminal, ARCHIMEDES Testing]]</ref><ref>[[Helios One terminals#Results|Helios One terminals; Terminal, Results]]</ref>
Archimedes I (sometimes just referred to as "Archimedes" or the "Archimedes Plant Defense System") is the first version of a local based laser weapon developed by [[Poseidon Energy]] at [[Helios One]]. Archimedes I's security system uses a local based laser from the solar collection tower to destroy targets in the area around the plant.
 
   
When the player activates [[Helios One]] during the [[That Lucky Old Sun]] quest, they are given a choice to arm Archimedes I. This will automatically initiate a test run of the system, which will activate a laser strike from the tower on the area around [[Helios One]]. This will kill all the [[New California Republic|NCR]] soldiers outside the building, causing a decrease of [[New California Republic|NCR]] [[Reputation|fame]], but surprisingly no karma loss.
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When the [[Mojave Chapter]] of the Brotherhood of Steel occupied [[Helios One]], Elder [[Elijah]] attempted to reactivate Archimedes I and use it to defend the facility from the NCR forces during [[Operation Sunburst]]. However, he was unsuccessful, only getting as far as reactivating the security systems to prevent the Republic from continuing his work before disappearing entirely.<ref>See respective articles for references.</ref>
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==Overview==
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Archimedes I was a proof of concept for Poseidon Energy's new energy weapon design. The most revolutionary element of its design was the method of power transfer: Using microwave radiation to transfer energy from the solar plant to a remote receiver and converting it back into a usable form.<ref>[[Helios One terminals]]: "''Pending the successful launch of ARCHIMEDES II, we ought to be able to begin field trials with the handheld rangefinder within a few weeks.
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<br/>''Our small-scale tests have already proven the viability of sending power as microwave radiation from the plant to a remote receiver and converting it back into a useable form. All that remains is to extrapolate it to full scale and then prove out the long-range communication/targeting system on the rangefinder.''"</ref> The weapon was designed to act as a Plant Defense System and integrated into the solar collection tower, together with autonomous targeting routines that would acquire any hostile targets without the need for a human operator.  
   
==Variations==
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The player can activate the Archimedes Plant Defense System from [[Helios One]]'s observation deck at any time upon accessing the solar collection tower. The test fire will wipe out [[New California Republic|NCR]] forces outside, resulting in a severe [[reputation]] drop with the Republic (though no karma loss). If [[Arcade Gannon]] is present, he will immediately leave the player's party and attack, in a desperate attempt to deactivate the system. If the system is activated  during [[That Lucky Old Sun]], the Legion will subsequently occupy the plant.
It should be distinguished from [[Archimedes II]], the second iteration of the system, which is an orbital based laser system and can target any location in the [[Mojave Wasteland]].
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Note that sending power across the Mojave Wasteland at emergency power levels will disable the Plant Defense System.
   
 
==Warnings==
 
==Warnings==
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==Notes==
 
* It is not necessary to divert power to [[Archimedes II]] during [[That Lucky Old Sun]] in order to activate Archimedes I. Archimedes I can be activated after selecting any of the first four power options from the [[Helios One]] mainframe terminal (any of them but the "Full Region, Emergency Power Level" option).
 
* Archimedes I can be activated (once) at any time after [[Helios One]] comes back online, unless as mentioned above the player has selected "Full Region, Emergency Power Level".
 
** If activated after the quest has been completed, [[Caesar's Legion]] will not take over [[Helios One]] even if all NCR are dead.
 
** This will not activate [[Euclid's C-Finder]], which requires diverting power to [[Archimedes II]] during [[That Lucky Old Sun]].
 
   
 
==Behind the scenes==
 
==Behind the scenes==
 
* The ancient writers Lucian and Anthemius of Tralles wrote that the Greek scientist [[wikipedia:Archimedes|Archimedes]] built a 'heat ray' weapon using mirrors to focus the sun's energy on enemy ships. It was purportedly used at the Siege of Syracuse.
 
* The ancient writers Lucian and Anthemius of Tralles wrote that the Greek scientist [[wikipedia:Archimedes|Archimedes]] built a 'heat ray' weapon using mirrors to focus the sun's energy on enemy ships. It was purportedly used at the Siege of Syracuse.
   
[[Category:Satellites and spacecraft]]
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[[Category:Energy weapons]]
 
[[Category:Poseidon Energy]]
 
[[Category:Poseidon Energy]]


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