Cast your mind back, like a grappling hook into the dark, to when Bossa Studios first announced Worlds Adrift. It was a surprise. The London studio had made a name for itself with Surgeon Simulator and I Am Bread - games that were not afraid to make physical comedy their focus in a market dominated by self-serious worldbuilding.
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Worlds Adrift, at first glance, looked nothing like that. A vast sandbox of floating islands where your crashed vessel might leave permanent wreckage in the world, it had an eerie appeal of its own. But where was the Bossa in it?
from PCGamesN http://ift.tt/2Fn8Li9
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