Age of Empires: Definitive Edition launches tomorrow. It is the first step in a big project that will include similarly lavish remasters of Age of Empires II and III, as well as a brand new entry in the iconic RTS series with Age of Empires IV. On the eve of this bold vote of confidence by Microsoft in what is often said to be a dying genre, we spoke with creative director Adam Isgreen about resurrecting a classic, and the RTS’s place in the market today.
Undecided? Here is our Age of Empires: Definitive Edition review.
PCGamesN: The definitive edition was first due to release in October last year. What have you done with the extra four months of development time?
Adam Isgreen: We didn’t feel that findpath was good enough to ship. Age of Empires: Definitive Edition is built on a 20-year-old codebase, and that can cause some pretty big headaches when you’re going through development.
from PCGamesN http://ift.tt/2GuiXEv
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