The multiplayer landscape has shifted dramatically over the past few years. With advancements in technology, developers have pushed their games to be bigger - both in map size and player numbers - and, in the case of Rainbow Six Siege, more densely packed with tactical possibilities.
Now, thanks to the record-shattering popularity of the battle royale genre, companies are scrambling to produce the genre’s next hit. These titles offer unique and memorable multiplayer experiences, but for all the chaos and watercooler moments they catalyse, a certain intimacy is lost - enter Hunt: Showdown.
Why Hunt: Showdown should steal Monster Hunter's best idea.
Crytek’s PvPvE game tasks teams of hunters with tracking down a boss, slaying it, collecting the associated bounty, and then escaping. The only way you can win is by securing one of two bounties irrespective of whether you killed the monstrous boss or not - players are even encouraged to kill each other for possession of the prize. Therefore, everything and everyone is an enemy looking to bite, scratch, bludgeon, or blast you in half.
from PCGamesN https://ift.tt/2Ht8ayG
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