Nuka-World added to category
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|leaders =[[John-Caleb Bradberton]] (pre-War)<br/>Overboss:<hr/>[[Colter]] (until 2287)<br/>[[Sole Survivor]] (2287 owards)<br/>Gangs:<br/>[[Mags Black]] ([[Operators]])<br/>[[Mason]] ([[The Pack]])<br/>[[Nisha]] ([[Disciples]])
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|leaders =[[John-Caleb Bradberton]] (pre-War)<br/>Overboss:<hr/>[[Colter]] (until 2287)<br/>[[Sole Survivor]] (2287 owards)<br/>Gangs:<br/>[[Mags Black]] ([[Operators]])<br/>[[Mason]] ([[The Pack]])<br/>[[Nisha]] ([[Disciples]])
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|terminals =[[Nuka-World terminals]]
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|terminals =[[:Category:Nuka-World terminals]]
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==Background==
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==Background==
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===Pre-War===
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===Pre-War===
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The idea for Nuka-World was born on a Memorial Day weekend as [[John-Caleb Bradberton]] watched hundreds of American's enjoying an ice cold Nuka-Cola at the fairgrounds. He thought, "A day like this should be everyday!" and the idea for Nuka-World was born. Construction was started in July 2049, and despite everyone's doubts, opened less than a year later on May 1, 2050. Nuka-World featured [[Nuka-Town U.S.A.]] and [[Kiddie Kingdom]] as its two main attractions. Nuka-World's opening day saw tremendous success with over 40,000 tickets sold. Due to the overwhelming success, the plans to expand Nuka-World were immediately set in motion. [[Dry Rock Gulch]] opened in 2058, followed by [[Safari Adventure]] in 2067. On both occasions, the amount of visitors almost doubled overnight. [[The Galactic Zone]], the last and most ambitious of the planned parks, opened to the public in 2072.<ref name="InfoT">[[Nuka-Town
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The idea for Nuka-World was born on a Memorial Day weekend as [[John-Caleb Bradberton]] watched hundreds of American's enjoying an ice cold Nuka-Cola at the fairgrounds. He thought, "A day like this should be everyday!" and the idea for Nuka-World was born. Construction was started in [[Fallout timeline#2049|July 2049]], and despite everyone's doubts, opened less than a year later on May 1, 2050. Nuka-World featured [[Nuka-Town U.S.A.]] and [[Kiddie Kingdom]] as its two main attractions. Nuka-World's opening day saw tremendous success with over 40,000 tickets sold. Due to the overwhelming success, the plans to expand Nuka-World were immediately set in motion. [[Dry Rock Gulch]] opened in [[Fallout timeline#2058|2058]], followed by [[Safari Adventure]] in [[Fallout timeline#2067|2067]]. On both occasions, the amount of visitors almost doubled overnight. [[The Galactic Zone]], the last and most ambitious of the planned parks, opened to the public in [[Fallout timeline#2072|2072]].<ref name="InfoT">[[Nuka-Town grounds terminals#History|Nuka-Town grounds terminals; Nuka-World Information Terminal, History]]</ref>
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It wasn't long after opening that John-Caleb Bradberton realized he wanted to share the joy of making Nuka-Cola with his audience. The local bottling plant was remodeled and updated to allow for guided tours and sampling. On the eve of the [[Great War]], the featured drink was [[Nuka-Cola Quantum]]. Together with Kiddie Kingdom and Nuka-Town, it formed the nucleus of the park. Kiddie Kingdom was the original featured park of Nuka-World. Famous for its sugary dessert theme, John-Caleb Bradberton wanted to focus on a place for younger children to enjoy. Some of Kiddie Kingdom's more popular attractions include the Ferris Wheel, King Cola's Castle, Nuka Racers and the Fun House.<ref name="InfoT"/>
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It wasn't long after opening that John-Caleb Bradberton realized he wanted to share the joy of making Nuka-Cola with his audience. The local bottling plant was remodeled and updated to allow for guided tours and sampling. On the eve of the [[Great War]], the featured drink was [[Nuka-Cola Quantum]]. Together with Kiddie Kingdom and Nuka-Town, it formed the nucleus of the park.<ref>[[Nuka-Town grounds terminals#The Bottling Plant|Nuka-Town grounds terminals; Nuka-World Information Terminal, The Bottling Plant]]</ref> Kiddie Kingdom was the original featured park of Nuka-World. Famous for its sugary dessert theme, John-Caleb Bradberton wanted to focus on a place for younger children to enjoy. Some of Kiddie Kingdom's more popular attractions include the Ferris Wheel, King Cola's Castle, Nuka Racers and the Fun House.<ref name="InfoT"/><ref>[[Nuka-Town grounds terminals#Kiddie Kingdom|Nuka-Town grounds terminals; Nuka-World Information Terminal, Kiddie Kingdom]]</ref>
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Dry Rock Gulch was the first of Nuka-World's planned expansions. Its grand opening was held on Memorial Day weekend of May 2058 which coincided with the introduction of Nuka-Cola Wild to the public. Inspired by John-Caleb Bradberton's own love of the Wild West as a child, and as a celebration of the Nuka-Cola Wild soft drink, Dry Rock Gulch was designed to take visitors back in tome to the days of cowboys, horses and saloons. Dry Rock Gulch features Mad Mulligan's Minecart Coaster and an outdoor theater where you can enjoy child friendly entertainment. Also popular is Doc Phosphate's Saloon where Dry Rock Gulch features its very own inspired Nuka-Cola product to beat the heat: Nuka-Cola Wild.<ref name="InfoT"/>
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Dry Rock Gulch was the first of Nuka-World's planned expansions. Its grand opening was held on Memorial Day weekend of May 2058 which coincided with the introduction of Nuka-Cola Wild to the public. Inspired by John-Caleb Bradberton's own love of the Wild West as a child, and as a celebration of the Nuka-Cola Wild soft drink, Dry Rock Gulch was designed to take visitors back in tome to the days of cowboys, horses and saloons. Dry Rock Gulch features Mad Mulligan's Minecart Coaster and an outdoor theater where you can enjoy child friendly entertainment. Also popular is Doc Phosphate's Saloon where Dry Rock Gulch features its very own inspired Nuka-Cola product to beat the heat: Nuka-Cola Wild.<ref name="InfoT"/><ref>[[Nuka-Town grounds terminals#Dry Rock Gulch|Nuka-Town grounds terminals; Nuka-World Information Terminal, Dry Rock Gulch]]</ref>
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Safari Adventure was the largest undertaking by John-Caleb Bradberton. It took a grand total of seven years to build thanks to the valuable input from a variety of zoological and environmental scientists. It opened its gates during the Labor Day weekend of 2067, 9 years after Dry Rock Gulch. Popular attractions at Safari Adventure included Cappy's Treehouse, the Primate House, and the Reptile House. Another ride, the Angry Anaconda Rollercoaster, was scheduled for opening in 2078.<ref name="InfoT"/>
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Safari Adventure was the largest undertaking by John-Caleb Bradberton. It took a grand total of seven years to build thanks to the valuable input from a variety of zoological and environmental scientists. It opened its gates during the Labor Day weekend of 2067, 9 years after Dry Rock Gulch. Popular attractions at Safari Adventure included Cappy's Treehouse, the Primate House, and the Reptile House. Another ride, the Angry Anaconda Rollercoaster, was scheduled for opening in 2078.<ref name="InfoT"/><ref>[[Nuka-Town grounds terminals#Safari Adventure|Nuka-Town grounds terminals; Nuka-World Information Terminal, Safari Adventure]]</ref>
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As the shining pinnacle of Nuka-World, John-Caleb Bradberton's final inspiration was to bring his customers a taste of the future with the Galactic Zone. Opening at the start of the season in 2072, it set records as the most popular attraction in Nuka-World to date. The Galactic Zone contained a unique collaboration between the Nuka-Cola Corporation, [[Vault-Tec]], and [[RobCo Industries]], allowing visitors to go on a space adventure at Nuka-Galaxy, prepare for the future at Vault-Tec's Among the Stars, and finally, experience RobCo's achievements in robot technology at the RobCo Battlezone.<ref name="InfoT"/>
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As the shining pinnacle of Nuka-World, John-Caleb Bradberton's final inspiration was to bring his customers a taste of the future with the Galactic Zone. Opening at the start of the season in 2072, it set records as the most popular attraction in Nuka-World to date. The Galactic Zone contained a unique collaboration between the Nuka-Cola Corporation, [[Vault-Tec Corporation|Vault-Tec]], and [[RobCo Industries]], allowing visitors to go on a space adventure at Nuka-Galaxy, prepare for the future at Vault-Tec's Among the Stars, and finally, experience RobCo's achievements in robot technology at the RobCo Battlezone.<ref name="InfoT"/><ref>[[Nuka-Town grounds terminals#Galactic Zone|Nuka-Town grounds terminals; Nuka-World Information Terminal, Galactic Zone]]</ref>
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Abandoned after the Great War, Nuka-World's size and defensibility of each location eventually attracted wastelanders who made it their home. The town prospered as a trading hub for years, but unfortunately, it also attracted an unsavory crew. In 2286, three raider gangs ([[The Pack]], [[Operators]], and [[Disciples]]) invaded the city under the lead of Overboss [[Colter]]. Killing the defenders and enslaving the remainder, they instituted a brutal reign of terror. Nuka-World was to become their fortress and the heart of an empire. Fortunately for the wasteland, Colter grew comfortable in his position as Overboss and was content to tinker with his [[Overboss power armor|power armor]], while the situation deteriorated. Faced with dissolution of the park and the raider empire, [[Porter Gage]] orchestrated Colter's fall in the Gauntlet, to replace him with the [[Sole Survivor]].<ref>[[Porter Gage]]</ref>
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THese Refs are also for the characters please don't just delete them.
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<ref>[[Nuka-Town grounds terminals#New Team Member|Nuka-Town grounds terminals; Infirmary Terminal, New Team Member]]</ref>
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<ref>[[Nuka-Town grounds terminals#Importance of Sanitation|Nuka-Town grounds terminals; Infirmary Terminal, Importance of Sanitation]]</ref>
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<ref>[[Nuka-Town grounds terminals#N.I.R.A.|Nuka-Town grounds terminals; Infirmary Terminal, N.I.R.A.]]</ref>
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<ref>[[Nuka-Town grounds terminals#The Hidden Cappy Contest and Yo|Nuka-Town grounds terminals; Infirmary Terminal, The Hidden Cappy Contest and Yo]]</ref>
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<ref>[[Nuka-Town grounds terminals#Communication and Consideration|Nuka-Town grounds terminals; Infirmary Terminal, Communication and Consideration]]</ref>
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<ref>[[Nuka-Town grounds terminals#Upcoming Vacation|Nuka-Town grounds terminals; Infirmary Terminal, Upcoming Vacation]]</ref>
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<ref>[[Nuka-Town grounds terminals#Quantum, Quantum, Quantum!|Nuka-Town grounds terminals; Infirmary Terminal, Quantum, Quantum, Quantum!]]</ref>
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<ref>[[Nuka-Town grounds terminals#Physician's Log|Nuka-Town grounds terminals; Infirmary Terminal, Physician's Log]]</ref>
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<ref>[[Nuka-Town grounds terminals#Supply Orders|Nuka-Town grounds terminals; Infirmary Terminal, Supply Orders]]</ref>
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-->
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===Post War===
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Abandoned after the Great War, Nuka-World's size and defensibility of each location eventually attracted wastelanders who made it their home. The town prospered as a trading hub for years, but unfortunately, it also attracted an unsavory crew. In 2286, three raider gangs ([[The Pack]], [[Operators]], and [[Disciples]]) invaded the city under the lead of Overboss [[Colter]]. Killing the defenders and enslaving the remainder, they instituted a brutal reign of terror. Nuka-World was to become their fortress and the heart of an empire. Fortunately for the wasteland, Colter grew comfortable in his position as Overboss and was content to tinker with his [[Overboss power armor|power armor]], while the situation deteriorated. Faced with dissolution of the park and the raider empire, [[Porter Gage]] orchestrated Colter's fall in the Gauntlet, to replace him with the [[Sole Survivor]].<ref></ref>
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==Layout==
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==Layout==
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from The Vault - Fallout Wiki - Recent changes [en] https://ift.tt/2GLuYp5
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