Detroit: Become Human, the latest game from David Cage and Quantic Dream, releases this week on PlayStation 4. A story about humanity’s future relationship with artificial intelligence, it aims to confront our feelings on empathy and how we treat those who are different to us. But Cage is not the only developer with thoughts on AI. Tameem Antoniades, chief creative director at Ninja Theory, finds the subject fascinating, and has a very different idea for how games could explore and make use of it.
“I am interested in AI a lot, because finally we're breaking through,” Antoniades tells us. “AI technology has basically been in the doldrums for 30 or 40 years with very little in the way of advancement, and finally we're getting really good results - eye-opening results. I think I'd like to explore where AI can go and use AI technology to build that experience.”
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Where Detroit appears to focus on our treatment of AI, reflecting how sectors of humanity disrespects those they consider lesser than themselves, Antoniades would rather highlight a different side of the concept.
“The subject matter of AI in films and TV shows is always about empathy, about whether AI can be human,” he says. “I think what's exciting about AI is that we're creating new minds. And that doesn't necessarily mean that they have to be self-aware, conscious, empathic, or any of these things. That's kind of terrifying. I think we're creating new forms of minds that we probably won't be able to understand, and who probably won't be able to understand us either. So thematically I think that's interesting to explore.”
from PCGamesN https://ift.tt/2LpSLhK
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