If you don't know what a six-degrees-of-freedom shooter is then you probably don't know what Descent is either. It's a PC gaming classic, for the record, one that was released back in 1995 - promptly making many of its players feel very sick.
Why? A six-degrees-of-freedom shooter has you moving through large rooms and tight corridors - well, float through them, really - in zero-g, able to rotate freely in the air so that you can easily lose track of where the floor is.
Turns out that knowing the difference between the floor and the ceiling isn't all that important in these kinds of games, though. All you really need to know is where your enemies are so you can either go on a high-speed chase, blasting their backside, or engage in a peek-and-pop showdown.
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Now, why are we talking about Descent? It turns out that the creators of that relic have now made a new game - and yes, it's a six-degrees-of-freedom shooter. Overload is the result of taking 20+ years of advances in game design and technology and applying it to the original idea found in Descent.
The game is all about flying through sci-fi corridors - you know the type: grey, blue, steely, sharp angles, dark corners - in order to blast down a robot army that are out to kill you and, if that isn't possible, flee in terror.
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from PCGamesN https://ift.tt/2sdjdCl
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