In the announcement trailer for City of Brass, the titular metropolis literally emerged from the sands - minarets pushing thousands of grains aside to pierce the clouds, domes dominating the horizon where a moment before the inky desert night sky had reigned.
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It was a fanciful and memorable way to introduce an Arabian Nights-style adventure, and an accurate representation of the way Uppercut Games have erected the game in Unreal Engine 4. In order to summon a satisfying first-person city filled with winding alleys and surprising traps, the studio’s six developers have become genies of procedural generation.
from PCGamesN https://ift.tt/2JVWbr1
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