The surprise surrounding Bethesda’s Rage 2 announcement was slightly dampened by a leak. But the publisher still managed to turn some heads when they announced that Avalanche Studios were the developers and not id Software.
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Considering that the Just Cause studio’s expertise is in open-world action games the pairing makes a lot of sense. It also provides an important chance for the Swedish studio to learn from their prior post-apocalyptic shooter, 2015’s Mad Max, and for Bethesda to turn Rage into the series they always envisioned it being.
When Rage released in 2011, it was both a tremendously ambitious shooter and a technical showcase. Not only did it feature a huge and gorgeous desert world for you to explore by vehicle (albeit without a map), it also had plenty of the intense corridor shooting that id is well-known for.
Not every single aspect was a success - although the in-game trading card game was way better than it had any right to be - but it was a high-profile triple-A game that had a team behind that were not afraid to take chances. In a world of cookie-cutter sequels, it proved to be a refreshing new idea with plenty of heart.
from PCGamesN https://ift.tt/2Klxmos
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