Divinity: Original Sin 2 is, by all accounts, a very good game. It holds a steady 93% average score on Metacritic and has attracted critical superlatives up to and including PCGamesN’s own review, which credits its creators with having “shaped a genre moulded by nostalgia into genuinely new forms.”
It also appears, like many computer roleplaying games (or CRPGs if you have something against vowels), to be for experienced genre fans only. Screenshots show menus covered with text, a user interface cluttered with inscrutable command shortcuts, environments packed with bizarre fantasy creatures, and dialogue riddled with invented nouns. It looks like a whole lot to understand.
Is this the RPG for you? Find out by reading our Divinity: Original Sin 2 review.
I spent a few hours with the first Original Sin, a game I found as fascinating as it was impenetrable. Playing it, there was a constant sense that I was missing something important - that no matter how closely I paid attention, there were details of the world, aspects of the combat and character building systems, and worthwhile side-quests I was missing. Tired of smacking my head against its brick wall, and unenthused by the first act of its storyline, I abandoned it.
Despite this, the release of Original Sin 2 has reignited something in me - the praise it has garnered raised a brow. And so I started to play the sequel, determined to come to grips with what it offers, hoping that the same complexity and freedom that pushed me away from its predecessor would put me under its spell if I stuck with it.
The following is a diary of my time with its opening hours, and an honest-to-god, open-minded attempt to figure out what, exactly, makes the game tick.
from PCGamesN https://ift.tt/2fXWi8G
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