There are very few names in PC gaming with pedigree like Vampire: The Masquerade - Bloodlines. This RPG and dark soap opera about a fledgling bloodsucker in LA was so freeform and ambitious that it finished off its creator, Troika Games. But its reputation has given it a long unlife, both as a touchpoint for great game writing and player choice, and as a focal point for modding - continuous community bug fixing makes Bloodlines more playable today than ever.
When Paradox bought White Wolf and Vampire’s World of Darkness universe in 2015, the opportunity seemed obvious. The purchase freed up the licence for new developers just as the publisher pursued a new interest in RPGs with Obsidian. And yet: still no Bloodlines 2.
The original game ranks among the best RPGs on PC, even now.
If you ask Paradox what kind of games it makes and publishes, you will get three answers: strategy, management, and RPGs. And at PDXCON this year, the first two parts of that triumvirate were well-represented by Imperator: Rome, Age of Wonders: Planetfall, and a new expansion for Cities: Skylines. But something was missing. Conspicuously so.

“We’ve been dabbling around with RPGs, with Pillars of Eternity and a couple of other things,” Paradox CEO Fred Wester tells us. “Obviously the White Wolf catalogue opens up a lot of new doors for us. We are experimenting with a couple of the White Wolf brands right now, but we also know that we can’t create a Skyrim day-one.”
from PCGamesN https://ift.tt/2Lw0Ph4
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