It’s been more than a year since the announcement of Ready Or Not, Void Interactive’s upcoming tactical FPS about SWAT operators in a vaguely dystopian near future. While announcements have been slow in coming, work on the game is still underway, and it appears as though the developers have been taking some guidance from recent shooters to help shape the course of their game.
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In the most recent devblog, Void explain some of the systems they’ve been working on adding to Ready Or Not. There’s a clear emphasis on weapons realism, and the developers say they’re modeling all their weapon animations in 240 frames per second, much the way Tripwire rigged the firearms in Killing Floor 2.
from PCGamesN https://ift.tt/2weRTcs
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