Here we go again - another week, another early access, free-to-play battle royale game with heaps of potential.
Hi-Rez has suffered from an identity crisis in the past with Paladins likened to Overwatch since the day it was revealed. Realm Royale, their substantial rebrand of the unreleased Paladins Battlegrounds, is no different. From the shire scene that greets you at the main menu to massive portions of the map like Badlands that look as if they were lifted straight out of World of Warcraft, right down to the name. Despite this, Realm Royale doesn’t feel derivative. Its mechanics have been thought through clearly and it’s polished enough to ensure you’re not turned away by technical issues or greyboxed buildings. Most important of all, Realm Royale is packed with tweaks - both big and small in scope - that set it apart from the competition.
Related: here are the best battle royale games.
At the start of a match you pick one of five classes, each with its own passive buff, movement ability, and suite of class-specific ability pickups. For example, the Mage’s movement ability lets you fly for a short duration, which is useful for extending jumps and traversing rooftops. She is also the only character who can equip Fireballs, a highly damaging spell if you can hit your target. Those perks don’t prescribe your playstyle though and I found the Mage just as effective at zooming into the fray with a sword as she was casting her abilities from afar.
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Don’t worry, though, the abilities and classes are not strong enough on their own to turn the tide of a skirmish in your favour, after all this is a battle royale game: a rock-paper-scissors meta has no place here.
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from PCGamesN https://ift.tt/2M6DLpl
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