Fallout 4 settlements list


Fallout 4 Settlements List and Guide


Its graphical user interface is often overly opaque, and also at instances Fallout 4 has a number of the exact technical dilemmas since Bethesda's prior matches, from unusual AI quirks to performance hitches and genuine hard locks of the computer software. It unforgiving. And even though a next-gen visual overhaul, its human personalities look a small terrifying. I am not nearly as large a fan of the Diamond City radio DJ since I had been of Three Dog at Fall-out 3. While this can be lifted directly from previous Fallout matches, fall-out 4 is considerably compact within the way in which that the player character's talents are all managed. Each SPECIAL skill H-AS 10 capacities also each talent needs a rank in the skill. When you level up, you have a single purpose, which you may use to unlock an skill, or to increase your entire SPECIALs. Granted, the change was scary -- accessible bonuses and abilities are shown on a poster, list every perk available. Competency must not be considered a bullet tip to get a game's store web page, however, it was obscure to really enjoy the gunplay in fall-out 4 soon after trudging through the controls in literally every other game Bethesda was left. Functional used to be the watchword, plus it's been replaced by something that can actually be fun. Clearly, skill shots aren't always possible, and weapons have stats that influence precision, their effectiveness, recoil and the like -- particularly today that you may alter just about every object of equipment.

Wrote by https://sites.google.com/site/progamesblog2020/



In spite of that shift, Fallout 4 feels familiar outside at the Commonwealth, fall out's alternate history catchall merging of those brand new England states that nearly all reluctantly includes Massachusetts and Boston. Except that fall out 4's shooting and movement allow it to feel like a more practical, qualified shooter now. Like every fall out game, fall-out 4 places you in the sneakers of a fish from water, then thrown into the wasteland remains of the nuclear post-apocalypse. A few taxpayers could find shelter over the Vaults large, gigantic , hyper-advanced underground cities designed to hold out against the end of the world ahead of the dinosaurs fell. You act as finds himself separated from his loved ones and hauled 200 decades into the long term.









Sunday, 10 June 2018

Vault

← Older revision Revision as of 18:44, 10 June 2018
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===Infrastructure===
 
===Infrastructure===
 
[[File:Fo3 Vault Piping Detail.png|right|thumb|Infrastructure is designed for durability, but also for convenience. Critical elements are usually hidden behind wall panels so as to keep them out of harms way.]]
 
[[File:Fo3 Vault Piping Detail.png|right|thumb|Infrastructure is designed for durability, but also for convenience. Critical elements are usually hidden behind wall panels so as to keep them out of harms way.]]
In order to power the entire installation, Vaults were provided with a variety of power sources, depending on local geology and the actual size of the Vault (with the average being ~220 dwellers).<ref>Average calculated from known Vault dweller sizes.</ref> The largest of them, like [[Vault 13]], required nearly 3.98 MWh/day for continued operations for its 1000 occupants (housed in a hot-bunking system). In order to meet the demand, the Vault used a geothermal power plant as primary source, with [[General Atomics International|General Atomics]] nuclear power as backup.<ref name="V13 stats" /> This was the usual go-to solution was geothermal power, in areas where it was practical. If not, the usual fallback option was the aforementioned [[General Atomics International|General Atomics]] nuclear power plant, often used as the primary power source due to its reliability and scalability.
+
In order to power the entire installation, Vaults were provided with a variety of power sources, depending on local geology and the actual size of the Vault (with the average being ~220 dwellers).<ref>Average calculated from known Vault dweller sizes.</ref> The largest of them, like [[Vault 13]], required nearly 3.98 MWh/day for continued operations for its 1000 occupants (housed in a hot-bunking system). In order to meet the demand, the Vault used a geothermal power plant as primary source, with [[General Atomics International|General Atomics]] nuclear power as backup.<ref name="V13 stats" />  
   
{|class="va-table"
+
This was the usual go-to solution was geothermal power, in areas where it was practical. If not, the usual fallback option was the aforementioned [[General Atomics International|General Atomics]] nuclear power plant, often used as the primary power source due to its reliability and scalability.
  +
 
  +
{| class="va-table"
   
 
! Vault
 
! Vault
! Number of occupants<br/>
+
! Number of occupants<br />
 
! Primary power supply
 
! Primary power supply
 
! Secondary power supply
 
! Secondary power supply
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| Unknown, estimated at 100-200<ref>The total size of the Citizen population is 103 in 2241, when it's nearing capacity.
 
| Unknown, estimated at 100-200<ref>The total size of the Citizen population is 103 in 2241, when it's nearing capacity.
 
Adding in the Outsiders and servants, this is the likely figure.</ref>
 
Adding in the Outsiders and servants, this is the likely figure.</ref>
| Nuclear reactor<ref>The [[Chosen One]]: ''"{221}{}{Broken Hills? Where are those?}"''<br/>[[John (Gecko)|John]]: ''"{230}{}{Broken Hills is where we get all the uranium that we need for the atomic reactor from. From what I understand, the uranium is mined by mutants down there. But they have humans trade the stuff for them.}"''<br/>The Chosen One: ''"{231}{}{Why do they have humans trade the stuff for them?}"''<br/>John: ''"{250}{}{Well, because they trade uranium to Vault City, too. Vault City treats anyone that’s not a pure strain human just like lepers. So, Broken Hills uses human traders. Some guy named Chad, I think.}"''<br/>([[GCLUMPY.MSG]])</ref>
+
| Nuclear reactor<ref>The [[Chosen One]]: ''"{221}{}{Broken Hills? Where are those?}"''<br />[[John (Gecko)|John]]: ''"{230}{}{Broken Hills is where we get all the uranium that we need for the atomic reactor from. From what I understand, the uranium is mined by mutants down there. But they have humans trade the stuff for them.}"''<br />The Chosen One: ''"{231}{}{Why do they have humans trade the stuff for them?}"''<br />John: ''"{250}{}{Well, because they trade uranium to Vault City, too. Vault City treats anyone that’s not a pure strain human just like lepers. So, Broken Hills uses human traders. Some guy named Chad, I think.}"''<br />([[GCLUMPY.MSG]])</ref>
 
|None
 
|None
 
|-
 
|-
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|
 
|
 
|-
 
|-
|[[Vault 76]]<ref name="CitTermV76"/>
+
|[[Vault 76]]<ref name="CitTermV76" />
 
|500
 
|500
 
|[[LightLife]] geothermal
 
|[[LightLife]] geothermal
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|[[General Atomics International|General Atomics]] nuclear power
 
|[[General Atomics International|General Atomics]] nuclear power
 
|[[Versicorps]] fusion power
 
|[[Versicorps]] fusion power
  +
|-
  +
|[[Vault 88]]
  +
|Construction unfinished, none given
  +
|[[Vault-Tec]] [[super reactor]]
  +
|None
 
|-
 
|-
 
|[[Vault 92]]<ref>[[Citadel terminals#Vault 92|Citadel terminals; Vault-Tec Terminal, Vault 92]]</ref>
 
|[[Vault 92]]<ref>[[Citadel terminals#Vault 92|Citadel terminals; Vault-Tec Terminal, Vault 92]]</ref>
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|[[Vault 95]]<ref>[[:File:Fo4 Vault 95 Survey.png|Vault 95 Survey data]]</ref>
 
|[[Vault 95]]<ref>[[:File:Fo4 Vault 95 Survey.png|Vault 95 Survey data]]</ref>
 
|72  
 
|72  
|Unknown
+
|
|Unknown
+
|
 
|-
 
|-
|[[Vault 106]]<ref name="CitTermV106"/>
+
|[[Vault 106]]<ref name="CitTermV106" />
 
|107
 
|107
 
|[[Rok-Solid Brand]] geothermal
 
|[[Rok-Solid Brand]] geothermal
 
|[[General Atomics International|General Atomics]] nuclear power
 
|[[General Atomics International|General Atomics]] nuclear power
 
|-
 
|-
|[[Vault 108]]<ref name="CitTermV108"/>
+
|[[Vault 108]]<ref name="CitTermV108" />
 
|475
 
|475
 
|[[General Atomics International|General Atomics]] nuclear power (designed to fail after 240 months or 20 years)
 
|[[General Atomics International|General Atomics]] nuclear power (designed to fail after 240 months or 20 years)
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|}
 
|}
   
All of that power was necessary to power the facilities necessary to sustain the people living within. Apart from air filtration systems required to keep the air breathable, Vaults also included hydro-agricultural farms and food synthesizers to provide sustenance,<ref name="testprez" /> water purification systems (able to take even sewer waste and convert it into up to 15,000 gallons of drinkable water each day with no loss of output for 250,000 hours of operation),<ref>[[Vault locations v34.129]]: "''Vault 12
+
All of that power was necessary to power the facilities necessary to sustain the people living within. Apart from air filtration systems required to keep the air breathable, Vaults also included hydro-agricultural farms and food synthesizers to provide sustenance,<ref name="testprez" /> water purification systems (able to take even sewer waste and convert it into up to 15,000 gallons of drinkable water each day with no loss of output for 250,000 hours of operation),<ref>[[Vault locations v34.129]]: "''Vault 12''
   
<br/>''Under the sprawling metropolis of Bakersfield, lies the technological magnificence of Vault 12. Built with every amenity in mind for the prospective Vault Dweller, Vault 12 was given the "Pressed Vault Suit" award for attention to preparedness. Buried far underground, the protection that Vault Dwellers will receive will be unprecedented. Much like all other Vaults, Vault 12 has been fitted with the newest in Vault Water Purification Systems. Able to take even the waste located in the sewers of Bakersfield, this system is able to deliver over 15,000 gallons of pure, refreshing drinking water every day.
+
<br />''Under the sprawling metropolis of Bakersfield, lies the technological magnificence of Vault 12. Built with every amenity in mind for the prospective Vault Dweller, Vault 12 was given the "Pressed Vault Suit" award for attention to preparedness. Buried far underground, the protection that Vault Dwellers will receive will be unprecedented. Much like all other Vaults, Vault 12 has been fitted with the newest in Vault Water Purification Systems. Able to take even the waste located in the sewers of Bakersfield, this system is able to deliver over 15,000 gallons of pure, refreshing drinking water every day.''
   
<br/>''Vault 13
+
<br />''Vault 13''
   
<br/>''Located in a scenic mountainous region northwest of Vault 12, this Vault offers an endless supply of pure water to the inhabitants. The rumors that the water table in the area could easily be contaminated in the event of a Nuclear War have been found by the Department of Water and Power to be completely unfounded. In the event that the water in the area were to become tainted, remote even though it may be, Vault 13 has been fitted with the government approved Vault Water Purification System. Rated to work without significant loss of output for over 250,000 hours, prospective Vault Dwellers should have nothing to fear.
+
<br />''Located in a scenic mountainous region northwest of Vault 12, this Vault offers an endless supply of pure water to the inhabitants. The rumors that the water table in the area could easily be contaminated in the event of a Nuclear War have been found by the Department of Water and Power to be completely unfounded. In the event that the water in the area were to become tainted, remote even though it may be, Vault 13 has been fitted with the government approved Vault Water Purification System. Rated to work without significant loss of output for over 250,000 hours, prospective Vault Dwellers should have nothing to fear.''
   
<br/>''Vault 15
+
<br />''Vault 15''
   
<br/>''Due east from Vault 13, construction on this Vault has gone extremely smoothly. Much work was done to reinforce the walls of the third level of this Vault, to make all the future Vault Dwellers more secure in the knowledge that in the event of even a major earthquake, the regulatory computers of the Vault would continue to function. Recent tours of the newly constructed Vault, have had many a potential Vault Dweller walking away with a new found awe of the improvements done to this already impressive Vault.''"</ref> and other necessary amenities, like a Vault-wide [[intranet]] allowing instant access to any entertainment, social, and educational files from any terminal in the Vault.<ref>Vault networks are referred to in ''Fallout'' and other games.</ref> Vaults were also equipped with incinerators for disposal of the dead and likely other waste products.<ref>[[A birthday poem]]</ref> Security was provided by heavy duty doors (which could be sealed by security in case of disturbances) and an extensive network of [[Eye-On-You surveillance camera|''Eye-On-You'' surveillance cameras]].<ref>[[Museum of Technology]] vault system tour: ''"Concerns about security? Our Eye-On-You Cameras enable the Vault's leader to watch your every move. You'll never be alone again!"''<br/>([[Vault-Tec exhibit messages]])</ref> The entire Vault was typically managed by a single, centralized computer system. The most common brands were [[Brainpower]] and [[Think Machine]].<ref>[[Citadel terminals#Vault-Tec Terminal|Citadel terminals; Vault-Tec Terminal]]</ref><ref name="V13 stats"/>
+
<br />''Due east from Vault 13, construction on this Vault has gone extremely smoothly. Much work was done to reinforce the walls of the third level of this Vault, to make all the future Vault Dwellers more secure in the knowledge that in the event of even a major earthquake, the regulatory computers of the Vault would continue to function. Recent tours of the newly constructed Vault, have had many a potential Vault Dweller walking away with a new found awe of the improvements done to this already impressive Vault.''"</ref> and other necessary amenities, like a Vault-wide [[intranet]] allowing instant access to any entertainment, social, and educational files from any terminal in the Vault.<ref>Vault networks are referred to in ''Fallout'' and other games.</ref> Vaults were also equipped with incinerators for disposal of the dead and likely other waste products.<ref>[[A birthday poem]]</ref> Security was provided by [[Vault door|heavy duty doors]] (which could be sealed by security in case of disturbances) and an extensive network of [[Eye-On-You surveillance camera|''Eye-On-You'' surveillance cameras]].<ref>[[Museum of Technology]] vault system tour: ''"Concerns about security? Our Eye-On-You Cameras enable the Vault's leader to watch your every move. You'll never be alone again!"''<br />([[Vault-Tec exhibit messages]])</ref> The entire Vault was typically managed by a single, centralized computer system. The most common brands were [[Brainpower]] and [[Think Machine]].<ref>[[Citadel terminals#Vault-Tec Terminal|Citadel terminals; Vault-Tec Terminal]]</ref><ref name="V13 stats" />
   
 
Allegedly, all of the systems were rated to function without failure for nearly 900 years,<ref>[[Vault 101 PA system]]: "''"Did you know - Vault-Tec water and life support systems can sustain a vault for over 900 years, without failure?"''"</ref> though the uneven quality of components would prove this claim untrue. For example, the [[water chip]]s were manufactured by a low-bid contractor, resulting in poor quality and a high failure rate. Such was the case with [[Vault 13]] in [[Fallout timeline#2161|2161]], exacerbated by the fact that the process was too complicated for a workaround system.<ref>The [[Vault Dweller]]: ''"{105}{}{Do you have a water chip?}"''<br/>[[Paul (Fallout)|Paul]]: ''"{134}{}{A Water Chip? The ones from the old Vault-Tec shelters?}"''<br/>The Vault Dweller: ''"{135}{}{Yes!.. Do you have one?}"''<br/>''"{136}{}{No. Those things were junk, they were prone to failure. We don’t deal with purifying our own water here. We have water delivered by caravans from the Hub.}"''<br/>([[PAUL.MSG]])</ref> For resettlement of the surface, Vaults held complete construction equipment<ref name="V13 stats" /> and preselected installations received one or two [[Garden of Eden Creation Kit|G.E.C.K.s]], intended to help the inhabitants create a viable civilization in the post-nuclear world after the All Clear signal is sent.<ref>[[Vault City central computer]]: ''"{238}{}{According to the archives, there is no GECK currently in stock at Vault City's Amenities Office. The people of Vault City seem to have used the only one they had to help establish the place when they came to the surface.}"''<br/>''"{239}{}{Scroll through the remaining information.}"''<br/>''"{240}{}{From what you can make out in the archives, two GECKs were part of every Vault's standard inventory package. Only one was shipped to Vault 8, however.}"''<br/>''"{241}{}{Cross-reference the GECK shipment information.}"''<br/>''"{244}{}{Due to a shipping error, it appears Vault 8 received a box of surplus water chips intended for another Vault. The other Vault most likely received Vault 8's second GECK.}"''<br/>([[VICENCOM.MSG]])</ref><ref>[[Vault 101 terminals#Letter from Doctor Stanislaus Braun|Vault 101 terminals; Overseer's Terminal, Letter from Doctor Stanislaus Braun]]</ref>
 
Allegedly, all of the systems were rated to function without failure for nearly 900 years,<ref>[[Vault 101 PA system]]: "''"Did you know - Vault-Tec water and life support systems can sustain a vault for over 900 years, without failure?"''"</ref> though the uneven quality of components would prove this claim untrue. For example, the [[water chip]]s were manufactured by a low-bid contractor, resulting in poor quality and a high failure rate. Such was the case with [[Vault 13]] in [[Fallout timeline#2161|2161]], exacerbated by the fact that the process was too complicated for a workaround system.<ref>The [[Vault Dweller]]: ''"{105}{}{Do you have a water chip?}"''<br/>[[Paul (Fallout)|Paul]]: ''"{134}{}{A Water Chip? The ones from the old Vault-Tec shelters?}"''<br/>The Vault Dweller: ''"{135}{}{Yes!.. Do you have one?}"''<br/>''"{136}{}{No. Those things were junk, they were prone to failure. We don’t deal with purifying our own water here. We have water delivered by caravans from the Hub.}"''<br/>([[PAUL.MSG]])</ref> For resettlement of the surface, Vaults held complete construction equipment<ref name="V13 stats" /> and preselected installations received one or two [[Garden of Eden Creation Kit|G.E.C.K.s]], intended to help the inhabitants create a viable civilization in the post-nuclear world after the All Clear signal is sent.<ref>[[Vault City central computer]]: ''"{238}{}{According to the archives, there is no GECK currently in stock at Vault City's Amenities Office. The people of Vault City seem to have used the only one they had to help establish the place when they came to the surface.}"''<br/>''"{239}{}{Scroll through the remaining information.}"''<br/>''"{240}{}{From what you can make out in the archives, two GECKs were part of every Vault's standard inventory package. Only one was shipped to Vault 8, however.}"''<br/>''"{241}{}{Cross-reference the GECK shipment information.}"''<br/>''"{244}{}{Due to a shipping error, it appears Vault 8 received a box of surplus water chips intended for another Vault. The other Vault most likely received Vault 8's second GECK.}"''<br/>([[VICENCOM.MSG]])</ref><ref>[[Vault 101 terminals#Letter from Doctor Stanislaus Braun|Vault 101 terminals; Overseer's Terminal, Letter from Doctor Stanislaus Braun]]</ref>


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