Fallout 4 settlements list


Fallout 4 Settlements List and Guide


Its graphical user interface is often overly opaque, and also at instances Fallout 4 has a number of the exact technical dilemmas since Bethesda's prior matches, from unusual AI quirks to performance hitches and genuine hard locks of the computer software. It unforgiving. And even though a next-gen visual overhaul, its human personalities look a small terrifying. I am not nearly as large a fan of the Diamond City radio DJ since I had been of Three Dog at Fall-out 3. While this can be lifted directly from previous Fallout matches, fall-out 4 is considerably compact within the way in which that the player character's talents are all managed. Each SPECIAL skill H-AS 10 capacities also each talent needs a rank in the skill. When you level up, you have a single purpose, which you may use to unlock an skill, or to increase your entire SPECIALs. Granted, the change was scary -- accessible bonuses and abilities are shown on a poster, list every perk available. Competency must not be considered a bullet tip to get a game's store web page, however, it was obscure to really enjoy the gunplay in fall-out 4 soon after trudging through the controls in literally every other game Bethesda was left. Functional used to be the watchword, plus it's been replaced by something that can actually be fun. Clearly, skill shots aren't always possible, and weapons have stats that influence precision, their effectiveness, recoil and the like -- particularly today that you may alter just about every object of equipment.

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In spite of that shift, Fallout 4 feels familiar outside at the Commonwealth, fall out's alternate history catchall merging of those brand new England states that nearly all reluctantly includes Massachusetts and Boston. Except that fall out 4's shooting and movement allow it to feel like a more practical, qualified shooter now. Like every fall out game, fall-out 4 places you in the sneakers of a fish from water, then thrown into the wasteland remains of the nuclear post-apocalypse. A few taxpayers could find shelter over the Vaults large, gigantic , hyper-advanced underground cities designed to hold out against the end of the world ahead of the dinosaurs fell. You act as finds himself separated from his loved ones and hauled 200 decades into the long term.









Wednesday 7 March 2018

Arms merchant

← Older revision Revision as of 08:18, 7 March 2018
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==Background==
 
==Background==
The woman who offers a large selection of weapons and ammunition at bargain prices at the 188 is a staunch supporter of the NCR, who used to serve with the Republic's Army. More specifically, she was a staff sergeant, third platoon of [[Bravo Company]]. She fought in the [[First Battle of Hoover Dam]], witnessing first hand the brutal struggle with the Legion.<ref>The [[Courier]]: ''"What was your rank?"''<br/>Arms merchant: ''" That was a shitstorm, and don't let anybody tell you different. The brass try to play it down, but most of them were back at McCarran."''<br/>([[Arms merchant's dialogue]])</ref> Three years later, she found herself selling weapons at the [[188 trading post]], due to an administrative discharge. The reason was as simple as it was heartless: In 2280, her commanding officer ordered her to flog two deserters, she refused, telling him off in words that were as soldierly as they were true. The deserters were actually two kids that got drunk on the Strip and managed to miss roll call.<ref>The [[Courier]]: ''"Administrative discharge? What does that mean?"''<br/>Arms merchant: ''"It means my C.O. was an asshole, and I told him to eat shit. He ordered me to flog a couple "deserters." Those kids didn't desert. They just got liquored up on the Strip and missed roll call. I don't know what else the brass expects... half these kids don't get more than two weeks of training before they ship 'em out here."''<br/>([[Arms merchant's dialogue]])</ref><ref>The [[Courier]]: ''"Something like that. Are you an NCR soldier?"''<br/>Arms merchant: ''" They mustered me out a year ago. Administrative discharge."''<br/>([[Arms merchant's dialogue]])</ref>
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The woman who offers a large selection of weapons and ammunition at bargain prices at the 188 is a staunch supporter of the NCR, who used to serve with the Republic's Army. More specifically, she was a staff sergeant, third platoon of [[Bravo Company]]. She fought in the [[First Battle of Hoover Dam]], witnessing first hand the brutal struggle with the Legion.<ref>The [[Courier]]: ''"What was your rank?"''<br/>Arms merchant: ''" That was a shitstorm, and don't let anybody tell you different. The brass try to play it down, but most of them were back at McCarran."''<br/>([[Arms merchant's dialogue]])</ref> Three years later, she found herself selling weapons at the [[188 trading post]], due to an administrative discharge. The reason was as simple as it was heartless: In 2280, her [[Ronald Curtis|commanding officer]] ordered her to flog two deserters, she refused, telling him off in words that were as soldierly as they were true. The deserters were actually two kids that got drunk on the Strip and managed to miss roll call.<ref>The [[Courier]]: ''"Administrative discharge? What does that mean?"''<br/>Arms merchant: ''"It means my C.O. was an asshole, and I told him to eat shit. He ordered me to flog a couple "deserters." Those kids didn't desert. They just got liquored up on the Strip and missed roll call. I don't know what else the brass expects... half these kids don't get more than two weeks of training before they ship 'em out here."''<br/>([[Arms merchant's dialogue]])</ref><ref>The [[Courier]]: ''"Something like that. Are you an NCR soldier?"''<br/>Arms merchant: ''" They mustered me out a year ago. Administrative discharge."''<br/>([[Arms merchant's dialogue]])</ref>
   
 
Why didn't she go back to the NCR? She didn't feel it was right, with the Legion preparing for an attack on the other side of the river. Instead of going back, she joined forces with a couple of other veterans, bribed a Gun Runner for the munitions, and started selling weapons to everyone supporting the New California Republic. They cut their profit margins as much as possible to make weapons affordable without going bust. For her, the 188 post also has the added benefit of being able to see her old platoon from time to time, giving them some surplus ammunition and making sure the new commanding officer is treating them properly.<ref name="NCRwarbankrupt">The [[Courier]]: ''"NCR doesn't have the caps to outfit their troops?"''<br/>Arms merchant: ''"Vegas is bleeding us dry. We're tossing caps at a hundred different problems, while Caesar bides his time and lets us wear ourselves out. We shouldn't be perched up at the Dam - we ought to be crossing the Colorado and sticking a boot up Caesar's ass."''<br/>The Courier: ''"Go on."''<br/>Arms merchant: ''"So I hooked up with a couple other vets... bribed a Gun Runner... Now we're supplying grunts, mercs, and anybody else on our side. We don't make much... but at least we're saving lives."''<br/>([[Arms merchant's dialogue]])</ref><ref>The [[Courier]]: ''"How did you end up selling weapons?"''<br/>Arms merchant: ''"Going home didn't feel right, not with those savages camped on the other side of the river, sharpening their knives. And I still get to see my old platoon when they pass through here... make sure the new C.O. is treating them right, and sneak them extra ammo. Anyway, I was always complaining about the standard issue gear. The new kids don't even get body armor, can you believe that?"''<br/>([[Arms merchant's dialogue]])</ref>
 
Why didn't she go back to the NCR? She didn't feel it was right, with the Legion preparing for an attack on the other side of the river. Instead of going back, she joined forces with a couple of other veterans, bribed a Gun Runner for the munitions, and started selling weapons to everyone supporting the New California Republic. They cut their profit margins as much as possible to make weapons affordable without going bust. For her, the 188 post also has the added benefit of being able to see her old platoon from time to time, giving them some surplus ammunition and making sure the new commanding officer is treating them properly.<ref name="NCRwarbankrupt">The [[Courier]]: ''"NCR doesn't have the caps to outfit their troops?"''<br/>Arms merchant: ''"Vegas is bleeding us dry. We're tossing caps at a hundred different problems, while Caesar bides his time and lets us wear ourselves out. We shouldn't be perched up at the Dam - we ought to be crossing the Colorado and sticking a boot up Caesar's ass."''<br/>The Courier: ''"Go on."''<br/>Arms merchant: ''"So I hooked up with a couple other vets... bribed a Gun Runner... Now we're supplying grunts, mercs, and anybody else on our side. We don't make much... but at least we're saving lives."''<br/>([[Arms merchant's dialogue]])</ref><ref>The [[Courier]]: ''"How did you end up selling weapons?"''<br/>Arms merchant: ''"Going home didn't feel right, not with those savages camped on the other side of the river, sharpening their knives. And I still get to see my old platoon when they pass through here... make sure the new C.O. is treating them right, and sneak them extra ammo. Anyway, I was always complaining about the standard issue gear. The new kids don't even get body armor, can you believe that?"''<br/>([[Arms merchant's dialogue]])</ref>


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