Perk rate added to category
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|modifies4 =How often a character is allowed to pick a [[perk]]
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|modifies4 =How often a character is allowed to pick a [[perk]]
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|initial value4 =2
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|initial value4 =2
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|games4 =FO4
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|modifies4 =How often a character is allowed to pick a [[perk]]
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|governed
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|initial value4 =1
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|initial
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|games6 =VB, JES
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|related
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|modifies6 =how often a character is allowed to pick a [[perk]]
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|related
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|governed by6 =
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}}
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|initial value6 =3
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|related perks6 =?
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|related traits6 =?
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}}
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==''Fallout: New Vegas''==
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==''Fallout: New Vegas''==
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In ''[[Fallout: New Vegas]]'', the perk rate is 2 - You can pick a new perk every 2nd level.
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In ''[[Fallout: New Vegas]]'', the perk rate is 2 - You can pick a new perk every 2nd level.
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==''Fallout''==
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In ''[[Fallout 4]]'', the perk rate is 1 again like in ''Fallout 3''. Perks in-general have been changed in ''Fallout 4'' and are directly related to the progression of the player's character.
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==''Fallout Tactics''==
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==''Fallout Tactics''==
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In ''[[Fallout Tactics]]'', the racial perk rate for [[human]]s is 3, which means that they can pick a new perk every 3 [[level]]s. The rate is 4 for [[ghoul]]s, [[super mutant]]s and [[deathclaw]]s, and 2 for [[dog]]s. [[Robot]]s cannot pick Perks at all, i.e. their perk rate is infinity. You are able to save up perks to use at a later time.
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In ''[[Fallout Tactics]]'', the racial perk rate for [[human]]s is 3, which means that they can pick a new perk every 3 [[level]]s. The rate is 4 for [[ghoul]]s, [[super mutant]]s and [[deathclaw]]s, and 2 for [[dog]]s. [[Robot]]s cannot pick Perks at all, i.e. their perk rate is infinity. You are able to save up perks to use at a later time.
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There is one [[Trait]] for Ghouls ([[Fear the Reaper]]) and one [[Perk]] ([[Divine Favor]]) which can improve the Perk Rate of characters. It is therefore possible to have Human and Ghoul characters with a Perk Rate of 2.
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There is one [[Trait]] for Ghouls ([[Fear the Reaper]]) and one [[Perk]] ([[Divine Favor]]) which can improve the Perk Rate of characters. It is, therefore, possible to have Human and Ghoul characters with a Perk Rate of 2.
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==''Fallout: Brotherhood of Steel''==
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==''Fallout: Brotherhood of Steel''==
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[[Category:Fallout 2 derived statistics]]
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[[Category:Fallout 2 derived statistics]]
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[[Category:Fallout 3 derived statistics]]
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[[Category:Fallout 3 derived statistics]]
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[[Category:Fallout 4 derived statistics]]
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[[Category:Fallout Tactics derived statistics]]
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[[Category:Fallout Tactics derived statistics]]
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[[Category:Fallout: New Vegas derived statistics]]
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[[Category:Fallout: New Vegas derived statistics]]
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[[Category:Van Buren derived statistics]]
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[[Category:Van Buren derived statistics]]
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[[Category:J.E. Sawyer's Fallout RPG derived statistics]]
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[[Category:J.E. Sawyer's Fallout RPG derived statistics]]
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from The Vault - Fallout Wiki - Recent changes [en] https://ift.tt/2GTTdD0
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