Radiation resistance added to category
| ← Older revision | Revision as of 17:24, 29 March 2018 | ||
| Line 2: | Line 2: | ||
|
|type =derived
|
|type =derived
|
||
|
|image =Radiation Resistance.png
|
|image =Radiation Resistance.png
|
||
| − |
|games1 =FO1, FO2, FOT
|
+ |
|games1 =FO1, FO2, FOT, FNV
|
|
|modifies1 =Reduction of [[radiation]] exposure
|
|modifies1 =Reduction of [[radiation]] exposure
|
||
|
|governed by1 =[[Endurance]], [[armor]], [[Rad-X]]
|
|governed by1 =[[Endurance]], [[armor]], [[Rad-X]]
|
||
| Line 8: | Line 8: | ||
|
|related perks1 =[[Rad Resistance]], [[Vault City Inoculations]]
|
|related perks1 =[[Rad Resistance]], [[Vault City Inoculations]]
|
||
|
|related traits1 =[[Fast Metabolism]]
|
|related traits1 =[[Fast Metabolism]]
|
||
| − |
|games2 =FO3,
|
+ |
|games2 =FO3, FO4
|
|
|modifies2 =Reduction of [[radiation]] exposure
|
|modifies2 =Reduction of [[radiation]] exposure
|
||
|
|governed by2 =[[Endurance]], [[armor]], [[Rad-X]]
|
|governed by2 =[[Endurance]], [[armor]], [[Rad-X]]
|
||
| Line 23: | Line 23: | ||
| − |
'''Radiation resistance''' is a derived statistic in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout Tactics]]''
|
+ |
'''Radiation resistance''' is a derived statistic in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout Tactics]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout 4]]''.
|
|
It reduces radiation damage by a percentage.
|
It reduces radiation damage by a percentage.
|
||
| Line 38: | Line 38: | ||
|
* The [[Vault City Inoculations]] perk increases radiation resistance by 10%.
|
* The [[Vault City Inoculations]] perk increases radiation resistance by 10%.
|
||
|
* Rad-X temporarily increases radiation resistance by 50%. Half of it is lost after 24 hours, with resistance returning to its original value after another 24 hours.
|
* Rad-X temporarily increases radiation resistance by 50%. Half of it is lost after 24 hours, with resistance returning to its original value after another 24 hours.
|
||
| − |
* In ''Fallout'', rad resistance can go as high as 100% (Which is needed to survive [[The Glow]]). In ''Fallout 2'', it is capped at 95%, in ''Fallout: New Vegas'', however it is capped at 85%.
|
+ |
* In ''Fallout'', rad resistance can go as high as 100% (Which is needed to survive [[The Glow]]). In ''Fallout 2'', it is capped at 95%, in ''Fallout: New Vegas'', however, it is capped at 85%.
|
|
==''Fallout 3''==
|
==''Fallout 3''==
|
||
| Line 60: | Line 60: | ||
|
Notes:
|
Notes:
|
||
|
* In ''Fallout 3'' rad resistance is capped at 85%.
|
* In ''Fallout 3'' rad resistance is capped at 85%.
|
||
| + | |||
| + |
==''Fallout 4''==
|
||
| + | |||
|
==Gallery==
|
==Gallery==
|
||
| Line 71: | Line 74: | ||
|
[[Category:Fallout 2 derived statistics]]
|
[[Category:Fallout 2 derived statistics]]
|
||
|
[[Category:Fallout 3 derived statistics]]
|
[[Category:Fallout 3 derived statistics]]
|
||
| + |
[[Category:Fallout 4 derived statistics]]
|
||
|
[[Category:Fallout: New Vegas derived statistics]]
|
[[Category:Fallout: New Vegas derived statistics]]
|
||
|
[[Category:Fallout Tactics derived statistics]]
|
[[Category:Fallout Tactics derived statistics]]
|
||
|
[[Category:Van Buren derived statistics]]
|
[[Category:Van Buren derived statistics]]
|
||
from The Vault - Fallout Wiki - Recent changes [en] https://ift.tt/2pSqmH5
No comments:
Post a Comment