Major factions: Fixed error
| ← Older revision | Revision as of 13:49, 28 March 2018 | ||
| (2 intermediate revisions by the same user not shown) | |||
| Line 8: | Line 8: | ||
|
* All four major factions can be joined in the course of the game. However, certain quests will turn factions permanently hostile:
|
* All four major factions can be joined in the course of the game. However, certain quests will turn factions permanently hostile:
|
||
|
;Institute questline
|
;Institute questline
|
||
| − |
|
+ |
* Teleporting to Mass Fusion during [[Mass Fusion (quest)|Mass Fusion]] turns the [[Brotherhood]] hostile.
|
| − |
|
+ |
* Completing [[End of the Line]] requires wiping out the Railroad.
|
|
;Brotherhood questline
|
;Brotherhood questline
|
||
| − |
|
+ |
* Taking the Vertibird to Mass Fusion during [[Spoils of War]] turns the Institute hostile.
|
| − |
|
+ |
* Accepting [[Tactical Thinking]] turns the Institute hostile
|
|
;Railroad questline
|
;Railroad questline
|
||
| − |
|
+ |
* The Brotherhood will automatically be hostile once [[Mass Fusion (quest)|Mass Fusion]] (a prerequisite for the rest of the Railroad quests) is completed.
|
|
;Minutemen questline
|
;Minutemen questline
|
||
| + |
*To reach the Minutemen endgame one must make the Institute hostile, the easiest way of doing this is by killing an Institute scientist.
|
||
| + |
*The Institute is also made hostile by completing the quest [[Pinned]]
|
||
| + | |||
|
<!-- When add-ons come, use style="width: 20%;" for an add-on parameter -->
|
<!-- When add-ons come, use style="width: 20%;" for an add-on parameter -->
|
||
|
{| class="va-table"
|
{| class="va-table"
|
||
| Line 26: | Line 29: | ||
|
|-
|
|-
|
||
|
| [[Brotherhood of Steel (Eastern division)|Brotherhood of Steel]]
|
| [[Brotherhood of Steel (Eastern division)|Brotherhood of Steel]]
|
||
| − |
| [[Danse]] as a companion<br/>Free suit of [[T-60 power armor]]<Br/>[[Vertibird]] transport<br/>[[Quartermastery]], [[Cleansing the Commonwealth]], [[Feeding the Troops]], and [[Learning Curve]] repeatable quests<br/>Ability to turn in [[technical document]]s and [[viable blood sample]]s in for money
|
+ |
| [[Danse]] as a companion<br/>Free suit of [[T-60 power armor]]<Br/>[[Vertibird]] transport<br/>[[Quartermastery]], [[Cleansing the Commonwealth]], [[Feeding the Troops]], and [[Learning Curve]] repeatable quests<br/>Ability to turn in [[technical document]]s and [[viable blood sample]]s in for money<br/>Vertibird Grenades to summon vertibirds
|
|
| Complete [[Fire Support]], [[Call to Arms]], and [[Semper Invicta]] by accepting [[Danse]]'s invitation to the Brotherhood. Rank is bestowed for completing main quests (not repeatable ones).
|
| Complete [[Fire Support]], [[Call to Arms]], and [[Semper Invicta]] by accepting [[Danse]]'s invitation to the Brotherhood. Rank is bestowed for completing main quests (not repeatable ones).
|
||
|
|The ''[[Prydwen]]''<br/>[[Cambridge Police Station]]
|
|The ''[[Prydwen]]''<br/>[[Cambridge Police Station]]
|
||
| Line 32: | Line 35: | ||
|
|-
|
|-
|
||
|
| [[Commonwealth Minutemen]]
|
| [[Commonwealth Minutemen]]
|
||
| − |
| [[Preston Garvey]] as a companion<br/>Minutemen and artillery support<Br/>Additional [[Fallout 4 settlements|Settlements]]
|
+ |
| [[Preston Garvey]] as a companion<br/>Minutemen and artillery support<Br/>Additional [[Fallout 4 settlements|Settlements]]<br/>[[Minutemen Flare Gun]] to summon Minutemen forces
|
|
| Complete [[When Freedom Calls]] and [[The First Step]], accept the rank of General from [[Preston Garvey]]
|
| Complete [[When Freedom Calls]] and [[The First Step]], accept the rank of General from [[Preston Garvey]]
|
||
|
|[[The Castle]] (formerly)<br/>[[Museum of Freedom]]<br/>[[Sanctuary Hills]]
|
|[[The Castle]] (formerly)<br/>[[Museum of Freedom]]<br/>[[Sanctuary Hills]]
|
||
| Line 44: | Line 47: | ||
|
|-
|
|-
|
||
|
| [[Institute]]
|
| [[Institute]]
|
||
| − |
| [[X6-88]] as a companion<br/>Constant supply of radiation-free water and edibles<br/>Player housing (Institute apartment)<br/>
|
+ |
| [[X6-88]] as a companion<br/>Constant supply of radiation-free water and edibles<br/>Player housing (Institute apartment)<br/>Access to and from the Institute<br/>[[Synth Relay Grenades]] to summon synths<br/>
|
|
| [[C.I.T. Ruins]]
|
| [[C.I.T. Ruins]]
|
||
|
| [[The Institute (location)|The Institute]]<br/>[[Federal surveillance center K-21B]]<br/>[[Boston mayoral shelter]]
|
| [[The Institute (location)|The Institute]]<br/>[[Federal surveillance center K-21B]]<br/>[[Boston mayoral shelter]]
|
||
from The Vault - Fallout Wiki - Recent changes [en] https://ift.tt/2GxESP7
No comments:
Post a Comment