Boss fights. Exhilarating tests of skill, the coming together of lessons learned across however many hours of play leading up to this moment - this showdown, this explosive encounter. It might take place at the close of a level, or even halfway through; it might occur somewhere else, in an entirely non-linear format; or at the very end of it all, the final obstacle between you and the credits. But wherever bosses fall - and they almost all do, eventually - when they go bad, oh boy, it doesn’t half feel like your toast landing butter-side down, on a floor carpeted in nail clippings and freshly picked scabs. And just as nobody likes floor toast, there are few things more disappointing than bad boss battles.
Fancy something a little better designed? Here's a list of some of the hardest boss fights we've ever tackled.
I’ve played a lot of games. Since you’re here, chances are you have, too. And I’ve faced some truly terrible boss battles. Not in the sense that, whoa, this thing here, what a monster, what a challenge, what a thrill. Nah. Entirely in the sense that, erm, this sucks terribly. What follows is hardly a comprehensive list of all the badly designed boss battles there are, merely the tip of an insulting iceberg.
Spoilers follow for BioShock, BioShock Infinite, Quantum Break, Metal Gear Rising: Revengeance, Batman: Arkham Asylum, Batman: Arkham Origins, and Nier: Automata.
BioShock (2007)

from PCGamesN https://ift.tt/2ulZZ1f
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