“Don’t say tush,” Edmund Blackadder once chastised Lord Percy in the eponymous BBC sitcom’s Tudor outing. “It’s only a short step from ‘tush’ to ‘hey nonny nonny,’ and then, I’m afraid, I shall have to call the police.”
If that law still stands, Richard Garriott and his team will be facing serious time for their work on Shroud of the Avatar. The crowdfunded RPG’s dialogue is littered with thous and hithers. Verily, it is doing mine head in.
Shroud of the Avatar launches with a big bang - and a new dungeon.
Garriott’s long, long-awaited return to the RPG genre he helped shape is one that straddles the ‘90s and the contemporary. Shroud of the Avatar is an Ultima game in everything but licence: the ‘Avatar’ in the game’s title is your protagonist, just as it was back then; moral concepts like truth and courage are a matter of frequent, explicit reference; and yes, the writing has a tendency to creep into Fakespeare.
from PCGamesN https://ift.tt/2DZ52Vs
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