Double Fine launched in 2000 when Tim Schafer and other LucasArts veterans decided to break away and do their own thing. Their first game, Psychonauts, released in 2005 and quickly became a cult classics. But apparently, neither Psychonauts or Double Fine themselves would exist without some help from legendary game designer Will Wright.
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In an interview on Kotaku’s Splitscreen podcast, Schafer discusses the early struggles securing a publisher for Psychonauts. It was canceled in the midst of development, leaving the studio - about 30 people at the time - in need of funding so they could finish a project they’d already spent years on. “I was really desperate,” Schafer says, “and I didn’t want to make this phone call, but I did, I had to try to save this company.”
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